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[Update: Okay, this one is somewhat better I guess? But I know, it still sucks. This crap is old.]
This is my second animation, another Madness Assassin test that some of you may have been waiting for. This one takes place directly after the first test, but with some graphics improvements and real sprites. I've also gotten a hang for editing Madness sprites, so I totally remade the Assassin's outfit myself.
Anyway, as before, I am animating to get a feel for madness combat animation. This time I'm doing a slightly different style, and I think it worked out well.
I made some improvements that some of you suggested, as well as my own improvements. I tried my best to compress the audio, so let me know if you think I did it right or not.
If you have any animation tips to give me or improvements that you think are needed, let me know!
P.S. If anyone knows how to make a proper replay button that works with the audio instead of looping it through all replays, let me know!