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rated 4.19 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

Aug 5, 2011 | 11:23 AM EDT

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Author Comments

Use the mouse to drag blocks to and from your tank. Click on the engine room or turrets to select, then click on the enemy tanks to fire.



Rated 4.5 / 5 stars


techno viking FTW


Rated 3.5 / 5 stars

Cool game with some shortcomings

First of all, cool idea. Not so well executed though. I guess my main problem with this game is that nothing on your tank(armor, weapons, positions) is saved on your tank from level to level. So whats the point of being able to upgrade your tank if it doesn't mean anything? Each level is like a mini-arcade scenario where you start with whatever you get for that level, fight your way through, and its gone at the end. Which still makes for a fun game, but don't pitch the game as being able to "upgrade" your tank. All you can really upgrade is the health/dmg of armor and weapons when you find them, but since they only last for the level who cares? All in all I still had fun playing, but not truly being able to upgrade your tank and stick with it bothered me, and I know will bother a lot of others that are attracted to games like this for the aspect of customizing and upgrading themselves in game. I would like to see a sequel, but design the levels so the challenges scale up as you progress, and you have to salvage and upgrade your tank smartly in order to beat them, not just get all the medals on every level so you can buy the superficial upgrades.

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Rated 5 / 5 stars

a very well made game

feels like im playing a pro game made by company, very fun and addictive game, what it lack is good story/side story so player wont get bored fast , to ppl who have trouble with bomb just target the far end of the enemy so you wont get friendly fire when moving forward.


Rated 3 / 5 stars

cool but not so great

i like the game but i don't like when i use the magnet to attract just 1 little box, it's very annoying especially when that box is behind the tank.
and there are other problems that have been mentioned


Rated 3.5 / 5 stars

A good idea with a few problems

First, each individual shop on each level is a bad idea. If you can't afford an upgrade at the time you arrive at a level then its impossible to remember where you must go back to to get that upgrade later and will need to check the levels one by one.

second, give some indication on the map as to what medals you have already received. its very annoying to need to check every level one-by-one to figure out which levels you still need medals for

Third allow for the ability to select and stack multiple blocks at once. Stacking those little blocks take WAY too long. Its especially annoying when you are trying to rearrange your tank and you accidentally detach an entire section; thus needing to have to rebuild that whole section one block at a time. Plus it could speed up building time for those sections where you have to fight one tank right after another with no break.

And personally I never cared for it when the game places a limit on how much money you can earn on a level; it becomes frustrating since the only way to afford some of the upgrades is by getting all 3 medals on many previous levels which can be too challenging... Some people may like a challenge but sometimes a challenge can kill the fun and like it when there are other ways to get what you need, such as replaying the levels multiple times for more cash. Not to mention you never explain what "damage control" actually is so I'm not really sure what I need to do to bring up that percentage. Replaying on level I thought I did rather well and yet I still got under 70% with no clue how i could have played it better.

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