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Use the mouse to drag blocks to and from your tank. Click on the engine room or turrets to select, then click on the enemy tanks to fire.
I like the game concept
great game but a serious bug
I can't move the shop menu, and some times there is a lot of stuff but i can't get to what i want.... please make the shop windows scroll through stuff!
Great overall sound, well placed, original and well done! although I had a hard time understanding what some of the shop keeps say as you enter 4/5
classic nitrome graphics! 5/5
controls are a little unfair but they are still useable 4/5
Shop system has ridiculously impossible prices for how far you are in a game and how much money you've earned. 3/5
PRO TIP!: Select your engine room and assign a number like you would your guns and you have quick and easy access to him.
PRO TIP2!: try to heal in between tanks, or the guns will stop working when you repair mid fight.
PRO TIP3!: try moving your tank around mid fight, this will help evade hail stones.
Good construction, bad mileage.
This game has great art, excellent characterization and outstanding music. It's original and fun. But I completed all the missions up until the first "traffic circle" and got the feeling the game had played all its cards. It ran out of steam, if you will, and I couldn't imagine doing this all over the entire map. Maybe I'll come back tomorrow, but right now my attention span fails me.
Flawless, but let's address the naysayers.
The most common complaint I see in the reviews is that you can't keep the upgrades between levels. This idea defeats the purpose of designing the initial tanks and the enemy tanks, and would alter the game so signifcantly that it's a moot point.
The solution's pretty obvious: Survival mode, where you go into increasingly difficult levels with a stronger and stronger tank, fueled by your ability to salvage. Now every body's happy!
Quite the fun game
For those of you confused with "damage control" its a combination of not letting your tank get destroyed, while damaging as few salvageable pieces from enemy tanks.
That is what brings the strategy up a notch, not just defeating the enemy, but doing so in a way that get you the most resources.
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