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Use the mouse to drag blocks to and from your tank. Click on the engine room or turrets to select, then click on the enemy tanks to fire.
i click to start the leval, but it wont start.
Love the concept, the setting/theme and the art. I wonder how well this could translate to 3D (Minecraft style). Or even just variable height terrain with slopes - tho that would pose quite a bunch of problems from rotating the tank tile graphics to game balance as non-rotating cannons would have to be aimed by driving the tank up and down the slope.
The isolated missions break the feel of continuity though. Maybe there could be a separate 'sandbox' mode where you retain your tank parts between missions and towns - but I guess that would require a system that generates enemy tanks automatically.
I ran into a little bug: after mission complete in one mission, the win music was left playing infinitely and didn't stop when the next tunes started, so for the rest of the game I had to endure the cacophony of two simultaneous songs overlapping. I didn't try to reproduce the bug.
IN the very begining code geass reference!!!???? i dont know maybe
The Techno Viking reference was funny, and over all a pretty good game too.
Its a exelent game
but there are posable improvements, I like the way you can customize the tanks to any shape you want but what it needs is a static tank system were you say, start out with like one big bronze block and 3 little one and you pick up parts from defeated enemies and scrap as you go along WITHOUT having a different tank each time. Meaning, you keep the same tank you started with and use it the whole game. With that you could also add the ability to say, buy weapons or armor blocks in the shop but each shop has a limited supply of each depending were it is. Drop in some kind of story and you'd have something that would stand up there with the other new-grounds "giants" like meatboy, enigmata, etc...
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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