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Aug 5, 2011 | 11:11 AM EDT
  • Underdog of the Week August 9, 2011

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Cherry Mountain Bronze 5 Points Win the race on Cherry Mountain!
Cherry Mountain Silver 10 Points Complete Cherry Mountain in under 1 minute 20 seconds!
Coastal City Bronze 10 Points Win the race on Coastal City!
Coastal City Silver 10 Points Race through Coastal City in under 2 minutes 20 seconds!
Neon Good Times Bronze 10 Points Beat the race on Neon Good Times!
Neon Good Times Silver 50 Points Blaze through Neon Good Times in under 1:55!
Cherry Mountain Gold 100 Points Beat the insane time of 1:12 on Cherry Mountain!
Coastal City Gold 100 Points Beat the ridiculous time of 2:10 on Coastal City!
Neon Good Times Gold 100 Points Beat the extreme time of 1:50 on Neon Good Times!
Takumi Special Secret Medal: Unlock this medal to view its details!

Author Comments

Hey guys,

We're proud to present Newgrounds with our first game, Super Drift 3D.

Running on our own 3D engine and physics engine, our mission was to create a proper 3D driving game, with console sized levels and proper 3D handling and physics.

We're huge fans of arcade racers, and we were mainly inspired by Ridge Racer, Daytona, Outrun 2, and Initial D.

For my fellow Flash devs interested in 3D game development, I'm currently in the process of doing a Super Drift 3D making of series, which should hopefully be very useful to some of you - all published on my blog here - http://rumblesushi3d.com/
?cat=6

Use the arrow keys to control the car.
Space to reset car.
C to change camera.

Hope you enjoy the game :)

Music:

Menu - Avex Trax / Trust / Ayumi Hamasaki

Cherry Mountain - Sugar & Spice / DJ Dougal and DJ Hixxy

Coastal City - Rainbow in the Sky / DJ Paul Elstak

Neon Good Times - Crowd Pleasures / DJSS

Cheers,
Rumblesushi

Reviews


NikkiDawneNikkiDawne

Rated 3.5 / 5 stars

Ctfuu

So many glitch's . It's like glitch world!! And it was fun I guess.
Graphic's kinda sucked



BlackkaBlackka

Rated 3.5 / 5 stars

Goals

Well you've reached your goal, made a proper 3D game in flash, I also liked how the wheels respond to the keys not bad at all..
I am a great fan of the old arcade racers, Outrun, Ridge Racer well pretty much all of them named. But I was done with this game after ona and a half race. the voice is not good, the gameplay is quickly getting old. Overal the mechanics weren't that good..
I am also a great fan of hardcore music. I even met DJ Paul. but it's one of the main reasons I stopped so soon. It's not contributing to the game, I miss 'feeling' that I am in a fast car driving insane top speeds.

Nevertheless, you made a nice step in 3D flash gaming. it is despite all my critisism the best 3d flash games I have played thusfar.
Keep up the good work


People find this review helpful!

FeldohFeldoh

Rated 3.5 / 5 stars

lol

No way in hell is a AE86 ever going to hit 150mph


rumblesushi responds:

It's an arcade game, besides - I bet a proper souped up AE86 could hit 150 ;)


DECA-FADEDECA-FADE

Rated 3.5 / 5 stars

Pretty good, but the controls seem extremely jumpy

The game is good, graphics are decent, gameplay is pretty straightforward, but the controls are really jumpy to me. Sometimes when i just TAP the left or right mouse button the car just swerves out. After figuring out chaining drifts, i got 143rd on cherry mountain. Thats probably because i absolutely destroy on most racing games (I.E. NFS shift 1 & 2).

And Mariofan, really? dont blame the game blame your computer/internet speed. Yours is probably an old peice of crap if it took 10 minutes, it took mine around 5. So just because its a slow load doesnt mean it sucks. I swear some people abuse their ability to vote....


People find this review helpful!

NetBastardNetBastard

Rated 3.5 / 5 stars

Amazing graphics, but the game's more like a demo.

First of all, the graphics are amazing. I have never seen someone do 3D in Flash with this much detail. Seriously, there was no texture distortion or anything else that I've seen that was wrong with the graphics. I have never seen 3D in Flash with this level of detail. The most detail I've seen before this was that third-person shooter game, but that pales in comparison to this! No graphical glitches, barely any 2D sprites, and individual wheels on the cars as well? That's just awesome.

The music was great as well. How did you manage to fit Coastal City's song in there while still keeping the game 7.5 megs?

The game itself though? It... leaves something to be desired. First of all, the only track I really liked was Coastal City. Cherry Mountain reminded me of games like the Cruisin' series and early Need For Speed games, but it was still a very bland course.overall. Neon Good Times was just awful. Since both of the other courses were single lap, having a multilap course for the last level is just stupid, because the multilap nature made the course WAY too short.. The turns were too sharp, and that large drop/jump is really hard to do perfectly. Coastal city was awesome though. Just the right amount of fun, difficulty, and nostalgia.

The drift controls were bad as well. Counter-steering was nearly impossible. Also, the game would tell me "Wow! Great drift!" even when my "great drift" sent me straight into a wall (which was often).

This game is a technical feat, but all in all, it just feels like a proof of concept demo showing off Flash's true power. Now, a full-fledged game made with this would be amazing. Since you're nice enough to provide a tutorial on 3D Flash games, I think that if someone picked these graphics up, then it would be amazing.


People find this review helpful!
rumblesushi responds:

I'm glad you like Coastal City, that's our favourite track as well, and the most "arcadey" overall. I can't believe not one person has mentioned the glass overpass, that's one of the sections we like best :D

Surprisingly, among non arcade racer fans, Cherry Mountain seems to be more popular.

I disagree it's more like a demo though. We basically aimed to recreate a mid 90's arcade racer in Flash, and all those games like Daytona, Sega Rally, Scud Race etc had 3 courses and around 4 cars.

In the 6 months it took to develop, we could have easily made say 10 shorter, simpler tracks, and added upgrades etc, but that would have detracted from the arcade style experience.

Yeah, the "great drift" and "amazing drift" detection could be better, it's basically the drift duration and minimum MPH. For example you have to be going over 75mph and be drifting for at least 1.3 seconds for it to be a great drift, but I should have stopped the code from running if you hit a wall etc.

Regarding counter steering, you have to do it as early as possible to prevent the drift from losing control, which is often as soon as you start drifting, immediately counter steer.