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Part 2 of the mind bending adventure game, David Carter is again trapped in a series of bizarre rooms which he will need to find some way to escapef from.
This game is...
...Absolutely amazing! The difficulty was right where it should have been (even though I am confused out of my mind of what to do at times in this game). The music in each area is superb and it matches each room. You have created the perfect sequel to Synapsis. Good work!
An amazing mindtrip...
Will Carter ever get out of this mess? Is he sane, or is this a dream sequence? And what the fuck is up with those gas masks? Learn the answers in the next episode of...
This was a great puzzler, with many unusual mechanics. For example, the time travel rooms were really interesting, with the added bonus of a running gag in the form of the robot. The puzzle with the Enigma in the War Room was pretty well researched,and I am pretty sure the gas mask is from the same time period... The padded room from the first game seems to be from around the same period, but the computer and cell phones from the desk at the start of the first game and the cell phone in the Transit room of that game suggest somewhere between the Silicon Valley age and our time... So, Carter has been sent time traveling in his own mind?
I have been motherfucking waiting for this sequel for over 2 years...
I love it, I fucking love this saga and it's designment. Congratulations to the authors, this will be a story I will never forget.
Even better this time if only there was a 10.1 i'd slide it your way.
On a side note. As a child i always hated, despised and cowered from Mr Punch; this has not helped me get over that phobia in the slightest.
thats almost precisely why he is in there.
somewhat creepy at times but fun
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