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Part 2 of the mind bending adventure game, David Carter is again trapped in a series of bizarre rooms which he will need to find some way to escapef from.
Skyenskea's review using my words.
So the game is creepy, even scary at the end because of the guy in the TV guy's head, who...you know...aww, fuck it, I'll spoil it, so just, uhh, shutting up about the scariness.
So like, when I was, like, play, I was like, "aw, hell, just another p'n'c advencha." So I started clicking around before going to the next room. Nothing (except for the thing I'll spoil too if I say it), so I hover mah mau5 ovah the door frame, and sudenlly, O MAH EFFING GOODINESS, BESTEST WATER EFFECT EVAR!!1!1!11!!1 I mean, ever, no game, neither flash, nor hi-budget Koll ob Dooty, has the water effects like that. Not even water simulating games. That's plus 1 star for Synapsis! Nice graphics in total plus plus 1 star, so, umm, 2 stars! Right. So, letz continoo.
It's weird. Because, I dunno how or why, I like weird, total of 3 stars.
It's easy. 4 stars!
It's hard. 5 stars!
I like gas masks. 6 stars!
I like war. 7 stars!
Dead knights are okay too. 8 stars!
So are voids. 9 stars!
Me muy gusto steampunk. 10 stars!
So, yeah. THAT'S IT. BYE. LEAVE ME ALONE.
When I write the password, I can't find the "Manual".
Where is it?
This game has amazing graphics for a flash
amazing detail and...whats that black human like shadow...ITS SCARING ME
Eerie and brilliant
The atmosphere for this game is perfect - the isolation, the insanity, the strange, sudden, discordant sounds. It reminds me a little of the game Myst in that sense, if obviously shorter and simpler but I prefer it (if the two are really comparable!) perhaps because it's less silent for one...either way, I really enjoy this particular blend of unnerving, not to mention very, very subtly in the background it might even be making some sort of profound point. It's actually quite an artistic blend.
Having felt compelled to look at the previous part by all this I am pleased to note a number of improvements which have worked really well - two in particular are the inventory system, both for picking items up and looking at them and visually the room designs with the ripple effect on the doors. A small touch perhaps but rather effective! On the other hand - as I believe someone else has mentioned - the puzzles are easier, but really I'm not sure I think this is a problem at all. The mysteriousness of the whole puzzle and being able to interact with it as much as possible more than compensates for any perceived loss in challenge and the strangeness of it all never made me feel like it was intelligence-insulting-easy. In fact, I think the 'aims' of the puzzles between both parts were actually quite similar, it's simply that in this part - for some reason - what that aim was seemed more obvious.
Additionally, although I didn't require the walkthrough (honest!) I did happen to click the link and found to my surprise that - presumably - you had created a proper picture/text interface for the puzzle solutions - it was a really nice thing to see, so, nice one!
Hope to see more of this game, it's really brilliant. :)
is this a test when you die if you fail you'll be stuck here forever and win go to heaven the songs are mysterious i like it 5/5 10/10
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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