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Aug 3, 2011 | 12:47 PM EDT
  • Daily Feature August 4, 2011
  • Weekly 4th Place August 9, 2011

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Author Comments

A call to all our fans! Our latest game has been announced!

Our newest game is called Rogue Legacy, a procedurally-generated Castlevania with an in-depth heritage system. super proud of it, but right now we need your help to get it on Steam.

If enjoyed the games made in the past, it would mean the world to us if you could visit the page below, and give us a vote on Greenlight.

http://steamcommunity.com /sharedfiles/filedetails/
?id=136969358

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From the makers of "I Have 1 Day" and "Don't Shit Your Pants" comes a new take on Tower Defense. This is a Tower Conquest. Be the villian instead of the hero, siege instead of defend, and take over the world, one kingdom at a time.

Rather than building towers and defending against hordes of monsters, you are given the reins of an evil mage that builds his army from the ground up to dominate the lands. You must unlock new units, learn new spells, and think up unique summoning strategies to overcome the defenses of your foes.

Credits:
Developed by Cellar Door Games
Art by Gilbert de Vera (grifter101)

Reviews


armageddon3917armageddon3917

Rated 1.5 / 5 stars

bad

its a good design, but its just too hard, boring, and altogether unoriginal.



savagecookiessavagecookies

Rated 4.5 / 5 stars

love the concept

but i feel too limited, and it got tediously boring after a good 20 minutes of getting the hang of it.

i dont like how its 'set it and i hope for the best', while i countdown my mana pool for the next stun power to up my chances.

how about:
-spawning new monsters between every siege? if i spawn 3 out now, i want to
add the next 3 next round.
- or, you can allow for a series of monsters to spawn, then spawning other types is the strategy.
-lasting terrain effects?
-a 'walking' human army against my monsters
-instead of fixed mapped towers, how about every round there is an improvement, new tower placed, new element introduced, a tower upgraded.

just my 2cents. had fun.


Lots of people find this review helpful!

maxkiller920maxkiller920

Rated 4.5 / 5 stars

finally a

game that is basicly the opposite of td games so thanks



forbiddenloveforbiddenlove

Rated 4 / 5 stars

it was ok

was pretty fun actually i really liked the music and the general gameplay



FrozenFireFrozenFire

Rated 4 / 5 stars

Definitely not the first time, but it is nice.

The graphics of this game are amazing, and it has some originality to it. It gets unnecessarily complex at points though. Simplifying HUD and upgrade screens to bare essentials would be more appropriate.. I wasn't sure at first why I could only place two enemies down because there was no price for them in their description.

The game's main appeal is that you spawn enemies rather than defend which is simple enough (the flash game Age of War managed to allow players to do both simultaneously and I personally prefer that concept just for entertainment value)

The game was fun and looks really cool though so at this point it's just nit picky things that are preferable for players like myself.


People find this review helpful!