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Aug 3, 2011 | 12:47 PM EDT
  • Daily Feature August 4, 2011
  • Weekly 4th Place August 9, 2011

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Author Comments

A call to all our fans! Our latest game has been announced!

Our newest game is called Rogue Legacy, a procedurally-generated Castlevania with an in-depth heritage system. super proud of it, but right now we need your help to get it on Steam.

If enjoyed the games made in the past, it would mean the world to us if you could visit the page below, and give us a vote on Greenlight.

http://steamcommunity.com /sharedfiles/filedetails/
?id=136969358

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From the makers of "I Have 1 Day" and "Don't Shit Your Pants" comes a new take on Tower Defense. This is a Tower Conquest. Be the villian instead of the hero, siege instead of defend, and take over the world, one kingdom at a time.

Rather than building towers and defending against hordes of monsters, you are given the reins of an evil mage that builds his army from the ground up to dominate the lands. You must unlock new units, learn new spells, and think up unique summoning strategies to overcome the defenses of your foes.

Credits:
Developed by Cellar Door Games
Art by Gilbert de Vera (grifter101)

Reviews


ducrayducray

Rated 4.5 / 5 stars

beautiful & challenging

well, actually everything has been said yet. ^^ i can recommend the points my previous speakers just have expressed.

i played for .. uhhh ... about 7 hours. reached level 18 and got almost every upgrade yet.
so ... it is true that the game is very challenging - and thats not for everyone. it is also true that the game gets boring over time, because your only goal will be hunting after lots of gold to get the expensive upgrades.

apart from that, the graphics are just beautiful made. and the music matches perfectly to the whole content. furthermore it's a cool idea to invert the system of classic "tower defense" into "tower attack".
for those who like that kind of stategy games, this one probably is a MUST PLAY. i really enjoyed it.

the enumerated deficits are well compensatet. therefore 5 points and 9 stars!


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AdimantherAdimanther

Rated 3.5 / 5 stars

Good ideas, but not for everyone

I liked the basic concept and the castle extension idea. The units have intelligent properties that make you rethink your strategy a lot. The order in which you send your units in affects the outcome of a battle significantly.
Despite this one of the design choices or more pushes this game over mere challenge and into straight frustration. Maybe it's the cost of upgrades, or perhaps it's the perpetual increase of spell cost. Maybe it's both things. It feels like this game only allows you to play in hard mode, which may entertain some players, but will push many others away, forcing them to grind the same levels over and over until they can't take it anymore.

For now this game contains too much grind and too little involvement for it to be worth the time it takes to complete it.


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nukeadenukeade

Rated 4 / 5 stars

First Good Reverse Tower Defense

Congratulations! This is the first fun, challenging, and well-balanced reverse tower defense game I've ever played. There are just a few balance issues that if fixed could make it even better. First, as fast as I can tell the turtle is never worth building. Because a fully-upgraded raider can take 1200 damage and a fully-upgraded turtle 2000, if you can get the raider through just one round you're better off with the additional point since damage scales 10% per round. Fully-upgraded turtles should have about health, or at least some damage reduction. Second, the cleansers are never worth building. You're always better off using an elemental, then just using the extra mana from it to stun the tower or quake it. Just one elemental can thus protect the whole army, as opposed to at least 2 cleansers. To balance this, cleansers need to have a much larger effective range. If you fixed these problems, you could make the game much more challenging in the later levels and require a more complex strategy than just effective spell use.


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KaiyuniKaiyuni

Rated 2 / 5 stars

Good concept, poor execution.

I simply feel that this game could have been something good. The upgrade system is down right disgusting. I find myself grinding on lower level cities for money to buy upgrades, which makes the game SEEM longer. I've made it to like level 8 or whatever and have 0 interest in continuing forward. The upgrades are far too expensive and give very little upgrade. It's like "ok buy the units first, grind money and buy the army size upgrade to max, then do whatever". That's my guide to this game. Very very very boring game once you actually start playing it. Furthermore I hate the fact that your units do not reset each wave. I had the giant turtle walk in with oh say, 25% hp or much less probably onto wave like 3(leading a group of 4, this was an earlier level). he had a healing priest and goblin tailing him. (The other goblin died that was in front of my turtle). I spam the spells but they become far too expensive to rely upon to "shut down" the defense towers. I find myself simply looking at another game that substitutes "grind playtime" for actual playtime. If it wasn't for the level of grinding you need to do, everyone would slam this game for being too short I'm sure. Sorry but you get an honest 4/10 and a 2/5.


There's some debate, but overall people find this review helpful

iGreeNiGreeN

Rated 5 / 5 stars

Outstanding!

After around three hours of playing, I can do nothing but look back at how much I utterly enjoyed this game. I completed the entire game and collected all the medals. I now feel an overwhelming obligation to congratulate you on your work.

Unlike a lot of recent flash games, this stands out to me for more than one reason. But the point that appealed to me the most was that it is obvious you put a huge amount of effort and planning into the design of the game mechanics. The upgrade system was immaculate and all of the minions complimented eachother perfectly. More specifically; deciding on which upgrades to invest in and experimenting with different wave combinations became a huge and thrilling part of the gameplay. Also, the controls were simple and yet very well implemented.

The gameplay was simply stellar and you did a really great job polishing the work into what it is now. The tutorial was well designed and not at all obtrusive. The artwork is simple, but very fitting and consistent. The music tracks were very well chosen and all complimented eachother (and the game) nicely.

There is almost nothing that I can fault in this game. I felt as though the upgrades were actually a little too powerful towards the end of the game (when you had purchased almost everything). Aside from that, everything else is trivial.

The game was immensely fun, addictive and satisfying, all the way throughout. Not only was it original, but it was implemented to a degree you would expect from larger game developers. I really wish I could rate this game higher. Great work!


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