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Sorry friend, this is almost an exact copy of Motherlode. It may be an entirely new game, but the core gameplay is exactly the same as Motherlode. (even the buildings) So, again, thanks for the effort. You have some talent, but just try to be more original next time.
I'll be abrupt about this, not only is this a copy, but its also a game to where the team at work on it didn't know how to work the concept into a feeling, I felt nothing playing this, and the game's mechanics make it impossible to play with the original idea.
I'll start off with anything good.
The sprites were clean, and the interface was smooth..... Well, thats about it.
Now for all the bad things.
No music, seriously, NONE I heard about a five second clip and thats all.
Main gameplay mechanic CLASHES with other smaller ones. Alright, the main game is to dig and collect gems to sell to get upgrades to finally get the rarest gems and then live out your life in luxury. Well, the Fuel mechanic is broken, your gas guzzler takes fuel even when going down pre made tunnels, I can understand the drill using fuel, but, no, this made little sense, making it utterly impossible to mine for more then a minute, even then, you better have a good 200 or 300 to pay for the fuel neccessary to continue. This is a HUGE issue, because even after buying the first upgrade, it didn't change the amount of time, as I was already guzzling fuel before I got to the gem which I needed to collect to sell to get the gas to make up for going down there. See how bad that is? Too make it worse, you will probably NEVER get an upgrade because of the fuel costs, if it only costs fuel to dig, then it would be fair, but no, it costs fuel TO MOVE!
Game is not made for you to have fun, its made to be a time sync. Now, I think Egoraptor said it best in his video called Sequalities, but the gameplay mechanics in this are not made for you to experience, but made for you to waste your time. Would you rather have to dig with fuel consumption while mining to avoid monsters that want you dead to get to a lower point in the map and get a secret gem to sell to a merchant to gets a lot of money to get a upgrade that makes you more powerful, or would you rather dig for about a minute, sell your goods, probably about half of your full load, and probably gems that will only BARELY cover your gas bill, then go back down for another minute, gain about 30$ IN TOTAL to then spend on gas, you see how much money in revenue your getting is about 10 - 40$ this makes it almost IMPOSSIBLE to buy a upgrade without also going scott broke. Basically, the answer is 13 hours.
Movement is on a grid, this is basically a bad thing, since its on a grid, its hard to NOT waste fuel, because your CONFINED to the grid to get to gem to gem, now without a grid, I could have easily saved 9,000$ in fueling up my driller.
Now to complete the sandwich, how to fix it all.
1. Remove fuel consumption while moving.
2. When out of fuel, make the drill un-usable, but still allow for movement.
3. Make each gem slightly worth more if 1 and 2 are not done.
4. Add music to the game and make it fit the tune of digging, make it almost a rail way song.
5. Make upgrades cheaper or be attained by doing those missions, makes a lot more sense instead of having to go around and buy everything.
Now for my last statement, overall, a rather bland, broken, clashing, dumbed down, not worth your time game, it could have been lower, but it wasn't SO broken it was unplayable, just broken enough to make me wish I was playing way better games.
Hi there Ali, don't know if you remember me from Flashkit. First I have to say this is an awesome game, very well polished in every aspect. Second, it is impossible not to compare it to Motherload if you've played it before, and I have... a lot. in fact it's one of my favorite Flash games of all time, and the similarities are quite noticeable. So having that in mind I must say you've improved some things from that one, and that this game stands up to the heat very well.
I liked the fact that you only spend fuel when you move, and when you are beneath the surface, which makes not too stressing. The visual style is very neat and so does the sounds, they fit very well overall.
One thing I also liked is that you designed the game in a way that it makes you drill more sideways rather than going straight underneath, which was something that you could do on Motherload if you knew what was it all about. And that was the best technique to use, going downwards to get to the more pricy minerals faster. With your upgrade system it pushes you to get more of the first minerals in order to go deeper, which I think you managed very well. I must say though, that the upgrades are a bit to high to get after the first ones, but that's not too bad.
I must point too that even when drilling upwards is cool, it makes the game easier, taking the thinking away a bit.
Overall I find the game awesome and very rewarding, got hooked from the first minute. I'm glad that a game like this was done and it is this good, because I love this whole drilling thing a lot. Haven't got too far in the game so I'll see if I find something interesting in the bottom :P Keep up the good work!
Might be old hat, but Mega Miner is where it's at!
I thoroughly enjoyed this game. Got all the upgrades and felt accomplished after finishing all the quests. I'll admit, the steep increase in upgrade prices made it slow at times, but bear in mind, the teleporter is your friend. I've never played the "predecessors" to this game (Mother Load, etc...) but I found a subtle thrill in catching a glimpse of the newest rare mineral in the depths of the earth, only to realize I was in danger of running out of fuel or overheating unless I hightailed it out of there. Very fun, addicting until all the quests are done. I can't imagine digging through every last bit of dirt like some have.
Reviews
Rated 5 / 5 stars August 6, 2011
I must say I dig this game.
Haha, "dig", get it? Darn, I'm sure people will give my review bad votes due to the pun.
Rated 1.5 / 5 stars August 6, 2011
Well, thanks for the effort...
Sorry friend, this is almost an exact copy of Motherlode. It may be an entirely new game, but the core gameplay is exactly the same as Motherlode. (even the buildings) So, again, thanks for the effort. You have some talent, but just try to be more original next time.
Rated 1 / 5 stars August 6, 2011
Game doesn't want you too play it.
I'll be abrupt about this, not only is this a copy, but its also a game to where the team at work on it didn't know how to work the concept into a feeling, I felt nothing playing this, and the game's mechanics make it impossible to play with the original idea.
I'll start off with anything good.
The sprites were clean, and the interface was smooth..... Well, thats about it.
Now for all the bad things.
No music, seriously, NONE I heard about a five second clip and thats all.
Main gameplay mechanic CLASHES with other smaller ones. Alright, the main game is to dig and collect gems to sell to get upgrades to finally get the rarest gems and then live out your life in luxury. Well, the Fuel mechanic is broken, your gas guzzler takes fuel even when going down pre made tunnels, I can understand the drill using fuel, but, no, this made little sense, making it utterly impossible to mine for more then a minute, even then, you better have a good 200 or 300 to pay for the fuel neccessary to continue. This is a HUGE issue, because even after buying the first upgrade, it didn't change the amount of time, as I was already guzzling fuel before I got to the gem which I needed to collect to sell to get the gas to make up for going down there. See how bad that is? Too make it worse, you will probably NEVER get an upgrade because of the fuel costs, if it only costs fuel to dig, then it would be fair, but no, it costs fuel TO MOVE!
Game is not made for you to have fun, its made to be a time sync. Now, I think Egoraptor said it best in his video called Sequalities, but the gameplay mechanics in this are not made for you to experience, but made for you to waste your time. Would you rather have to dig with fuel consumption while mining to avoid monsters that want you dead to get to a lower point in the map and get a secret gem to sell to a merchant to gets a lot of money to get a upgrade that makes you more powerful, or would you rather dig for about a minute, sell your goods, probably about half of your full load, and probably gems that will only BARELY cover your gas bill, then go back down for another minute, gain about 30$ IN TOTAL to then spend on gas, you see how much money in revenue your getting is about 10 - 40$ this makes it almost IMPOSSIBLE to buy a upgrade without also going scott broke. Basically, the answer is 13 hours.
Movement is on a grid, this is basically a bad thing, since its on a grid, its hard to NOT waste fuel, because your CONFINED to the grid to get to gem to gem, now without a grid, I could have easily saved 9,000$ in fueling up my driller.
Now to complete the sandwich, how to fix it all.
1. Remove fuel consumption while moving.
2. When out of fuel, make the drill un-usable, but still allow for movement.
3. Make each gem slightly worth more if 1 and 2 are not done.
4. Add music to the game and make it fit the tune of digging, make it almost a rail way song.
5. Make upgrades cheaper or be attained by doing those missions, makes a lot more sense instead of having to go around and buy everything.
Now for my last statement, overall, a rather bland, broken, clashing, dumbed down, not worth your time game, it could have been lower, but it wasn't SO broken it was unplayable, just broken enough to make me wish I was playing way better games.
Rated 5 / 5 stars August 6, 2011
Great addicting game!
Hi there Ali, don't know if you remember me from Flashkit. First I have to say this is an awesome game, very well polished in every aspect. Second, it is impossible not to compare it to Motherload if you've played it before, and I have... a lot. in fact it's one of my favorite Flash games of all time, and the similarities are quite noticeable. So having that in mind I must say you've improved some things from that one, and that this game stands up to the heat very well.
I liked the fact that you only spend fuel when you move, and when you are beneath the surface, which makes not too stressing. The visual style is very neat and so does the sounds, they fit very well overall.
One thing I also liked is that you designed the game in a way that it makes you drill more sideways rather than going straight underneath, which was something that you could do on Motherload if you knew what was it all about. And that was the best technique to use, going downwards to get to the more pricy minerals faster. With your upgrade system it pushes you to get more of the first minerals in order to go deeper, which I think you managed very well. I must say though, that the upgrades are a bit to high to get after the first ones, but that's not too bad.
I must point too that even when drilling upwards is cool, it makes the game easier, taking the thinking away a bit.
Overall I find the game awesome and very rewarding, got hooked from the first minute. I'm glad that a game like this was done and it is this good, because I love this whole drilling thing a lot. Haven't got too far in the game so I'll see if I find something interesting in the bottom :P Keep up the good work!
Rated 4.5 / 5 stars August 6, 2011
Might be old hat, but Mega Miner is where it's at!
I thoroughly enjoyed this game. Got all the upgrades and felt accomplished after finishing all the quests. I'll admit, the steep increase in upgrade prices made it slow at times, but bear in mind, the teleporter is your friend. I've never played the "predecessors" to this game (Mother Load, etc...) but I found a subtle thrill in catching a glimpse of the newest rare mineral in the depths of the earth, only to realize I was in danger of running out of fuel or overheating unless I hightailed it out of there. Very fun, addicting until all the quests are done. I can't imagine digging through every last bit of dirt like some have.