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Mega Miner

rated 4.13 / 5 stars
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Credits & Info

Aug 2, 2011 | 3:43 PM EDT

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Coal Miner 5 Points Mine 20 Pieces of Coal
Digging Deep 5 Points Reach a Depth of 300 Meters
Iron Miner 5 Points Mine 20 Pieces of Iron
Silver Miner 5 Points Mine 20 Pieces of Silver
Emerald Miner 10 Points Mine 20 Emeralds
Explorer 10 Points Clear 5% of the Map
Gold Miner 10 Points Mine 20 Pieces of Gold
Saphire Miner 10 Points Mine 20 Saphires
Under Pressure 10 Points Reach a Depth of 600 Meters
Diamond Miner 25 Points Mine 20 Diamonds
Rock Bottom 25 Points Reach a Depth of 1000 Meters
Ruby Miner 25 Points Mine 20 Rubies
Black Box 50 Points Find the Source of the Signal
Giant Gems 50 Points Find 10 Giant Gems
Lost King 50 Points Find the Ancient Remains
Prospector 50 Points Clear 10% of the Map
Treasure! 50 Points Find all the Treasure
Excavator 100 Points Clear 25% of the Map

Author Comments

Enjoy! :).



Rated 0.5 / 5 stars

There Only 1 good thing about this game

You can dig up. This game COULD have been awesome, building off and expanding off really cool game, yet you rehash and make something WORSE then master piece of original. It's slow, boring, and miss a big opportunity.


Rated 1.5 / 5 stars


What you created has already been done and dusted by XGen Studios. It must have taken a lot of time and effort to do something like this even if you didn't think of the concept yourself so that's why im giving you a three. On the otherhand its a complete ripp off, it does not compete with the original 'Motherload' and also just as a side note, if your going to try and replicate a concept and build on that, make sure you do it properly.


Rated 3.5 / 5 stars

A few small issues.

Enjoyable, but with some noticeable problems.
1. For some reason the map gives you a wider view than your normal view does, allowing you to see where minerals are on your map while the spaces are still covered by the black unknown. Basically kept the map up the whole game as it was infinitely more useful than the standard view. Sadly the map also block a large portion of the right side of the screen, so any digging done at that edge of the map is obscured. Map should be in a corner, not on the centre side.

2. Despite what the mechanic would tell me the price of repairs were, the actual price was always 25% more(i.e. mechanic says $1000, end up losing $1250). Must be a goof in your calculation for the repair itself.

3. For some reason, after buying the first gas tank the game would flash the low fuel warning after losing only about 20% of a full tank. Once I bought the next one the issue stopped though.

It is nice to see a game that rewards players when they earn achievements, and really the only thing that I think hurt this game was there was no goal in the end. It's fun to just dig around and such, but I was kind of hoping I'd find something at the bottom of the dig besides just a wall. Some sort of story-important event might have been fun to tie the game together, with an infinite mode playthrough after you "beat" it. Also would have liked to see an upgrade tree for your range of vision so you could see farther and spot the rare items without quite so much busy work.

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Rated 0.5 / 5 stars

players of motherload

this isnt even close to the motherload
if you want to copy the gameplay of some game
then atleast make it bether

people are so unoriginal today

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Rated 1 / 5 stars

I'm sorry

.... I just can't fully understand why this game got front paged.

Sorry for being a critic, but here are some key issues to think about for the next game you will design.

1. While the huge map gives you a TON of exploration potential, you may want to ask yourself: Is all this space needed? I only got so far to see silver veins, but the way I played this game: Half the entire map will be easily gone to waste.

2. And all of that leads to the second issue I had: The frame rate. Hell, I could probably COUNT the FPS with my own head, and it's at around 10 frames per second. The game lacks the fluidity that other games have. A FPS of 10 would be okay for a game with a slow pace, but I seriously hope the memory-hogging size of the map isn't slowing down my gameplay. I don't think there's anything else that can explain how my CPU works very hard to run this game.

3. Your sprites are not done right. I'll be honest: I don't have anything against 2D graphics. In fact, I LIKE raster graphics. The sprites could have been better by changing one of two things:

First, is to make it look more professional if you don't want to shrink anything. I see how you use a limited number of colors. However, sprites of this size goes well with gradients, not a small palette of limited colors.

Second, is to go with a much more authentic retro feel. If you want to keep using a small palette (with a limited number of colors), then the other way is to make it smaller, like a retro game that would have smaller sprites. Then, you would want to scale the sprites by a factor of two so the size of pixels are much bigger, adding a more authentic retro feel.

It also does not go well with the animations that feel... slow. Not fluid.

4. As for the gameplay, I've found it a little boring... personally.

First issue: Before teleporters become a sound investment, what I end up doing is go through the same passages that I've dug.. over and over and over again. I could dig somewhere else, but that would bean digging up coal that is not even worth my time when I could be drilling for silver veins instead. This adds a ton of redundancy that makes this game less pleasant.

Second issue: This may overlap with my second point, but drilling takes a long time. It's a little painful to have to drill into worthless dirt without seeing any veins.

Third issue: This might not be an issue for some, but the gameplay (at least in the beginning) is mindless. It's like a game of connect-the-dots. I obviously want to take the shortest path to whatever valuables I can find. There isn't much more to that.

5. So how could this game with potential be improved? I noticed how others mentioned motherload, so I checked that out to see what motherload did right. The animations were fluid, there were not just hard rock to get in the way but also many pockets of air to make it more interesting to plan the path you want to take to mine the most minerals. It can also reset the field do drastically reduce redundancy.

The game could have used some more variety. That would have done wonders.

Sorry for giving a much lower score than others, but I personally don't feel this game was executed all that well.

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