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Xany's Journey -Chapter1

rated 3.52 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Aug 1, 2011 | 10:49 PM EDT

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Author Comments

Behold! This is the first chapter of an adventure/exploration game I co-made, related to a spiffy webcomic called Edemia World ->

As an elven ranger of Sylvanos, Xanaphia must reach Grok's Berry farm to retrieve precious healing berries. That means she has a long path ahead of her... starting right now with a huge forest. Help her find, climb and stomp her way to the caves!

Our plan is to fund next chapters through donations so if you like what you see, feel super free to click the in-game Donate button! You'll get two wallpapers for any amount donated : )

François Perrin [] : Edemia World's co-author, graphics and level design
Alexandre Morin [] : Music
Marc-André Toupin (myself) []: Coding and sound effects

Made using flixel 2.43 []
and the font Pixel Berry by zero8. Huge thanks to their respective creators.

12-08-11 IMPORTANT PATCH !! (v 1.02)
(It will be applied as soon as the staff approves the swf, sorry for the delay)
In response to your feedback:
- You don't lose berries anymore when hit.
- However you need to finish the level with all 36 berries (and not only 20) to complete that side quest.
- I've reduced the squirrel accorns knockback strength significantly, and reduced the ladybug's knockback slightly too.

This is a quick fix for now, as I'll be hidden in the woods for a few days.
Thanks for all the input and uber thanks for the front page feature!



Rated 3 / 5 stars

Solid mechanics, solid graphics, incentive lacking

First off, I want to commend you on your coding and presentation. The controls were tight and intuitive, and the movement was sleek and precise. I always felt completely in control, and I never once missed a jump that I thought I could make. Everything was professionally presented, and I could find no glitches to speak of (because you fixed many of them, apparently). The graphics were great, too, and the music was charming, but the game itself was stunningly same-y and repetitive.

At no point did I feel any sort of incentive to keep going. Of course, I went on because I wanted to finish the game, but at times I just lost interest. There's hardly any story to speak of, and the design wasn't really guiding me down any sort of path. If anything, this game could benefit from some sort of stronger incentive to progress. One thing that helps with reduction of boredom in an exploration platformer such as this is a variety in environments. Part of the reason I had no real drive to go to different areas was because they all looked the same. Games like Knytt, Metroid and Castlevania are split into very distinct locations that help give the player more of an interest in looking around to find new places. Even a game like "Level Up!' has a greatly varied landscape that encourages exploration. Variety is definitely something this game needs.

Apart from that particular piece of critique, there's really nothing more to say. You have a solid foundation, but the design gets old after a while, and you aren't really giving players a "carrot-on-the-stick" to encourage progression.

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Rated 3 / 5 stars

Needs some improvement

It is an impressive show of talent; however, the game play is too frustrating, and the story too simple, to hold the players attention. If you did not do this in the first place, I'd suggest getting some play testers to test your game so you can have some feedback before releasing the next chapter (or an improved version of this one).
I loved the graphics. The controls were pretty solid. The music was enchanting.
Just add some features to keep your audiences attention and this should be an amazing title.

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Rated 3 / 5 stars

if I wasn't so stubborn

it would have a lower score

lesson in frustration this is a single hit will throw you backwards and will lose you a berry that you can't get back also character skids waay more than natural and the acorn hurlers those are the most annoying feature three times I've drowned because of them


Rated 2.5 / 5 stars

A little too frustrating for my tastes.

What you've posted here, Reptangle, is the *start* of a great game - the graphics are good, the sound/music is clear and enjoyable and the controls are a little floaty but usable. It is also good that the character you provide has some useful abilities (ie a wall-jump, the grabbing of ledges) from the start and that some of the game's obstacles have clever solutions.

What I don't like, though, and hope will be fixed in a newer version will the very thing that makes playing this game pointless. The character is supposed to gather berries on her journey and they can be knocked out of her hands/pockets if she's struck by flying acorns or touches something dangerous like thorns or a nearby enemy. It's an understandable aspect of the gameplay.

So why can she not pick up these 'dropped berries' (or, for that matter, retrieve them where she originally found them)? Why do they have to be 'lost forever'?

Some enemies (particularly certain tree squirrels) are in out of the way places and this makes it very easy for the player to lose items (along with his/her patience). Fixing this annoyance (or, at least, allowing the player to pick up these acorns and use them herself) would improve the game greatly.

Bringing an idea to digital life is a grueling process but providing players with a satisfying distraction can rewarding in itself. It's why I hope that you'll take my suggestions to heart - you have the makings of a brilliant game (and believable universe) on your hands - it'd be a shame for your 'hidden talents' to go to waste.

Whatever your decision, thank you for providing us with a glimpse into your imagination. Creativity is an underused 'commodity' in our current crop of retail titles.

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Rated 2 / 5 stars

Needs work

What was the mentality when making this? "Let's make a game with practically no currency, which gets lost frequently because there's no way to attack aside from pretending to be Mario"? For God's sake, she's a ranger. At least give her a dagger or something. Or maybe a berry pouch that isn't made of fucking net.

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