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Uploaded
Aug 1, 2011 | 10:49 PM EDT

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Author Comments

Behold! This is the first chapter of an adventure/exploration game I co-made, related to a spiffy webcomic called Edemia World -> http://edemiaworld.com

As an elven ranger of Sylvanos, Xanaphia must reach Grok's Berry farm to retrieve precious healing berries. That means she has a long path ahead of her... starting right now with a huge forest. Help her find, climb and stomp her way to the caves!

Our plan is to fund next chapters through donations so if you like what you see, feel super free to click the in-game Donate button! You'll get two wallpapers for any amount donated : )

CREDITS:
François Perrin [edemiaworld.com] : Edemia World's co-author, graphics and level design
Alexandre Morin [a-l-x.deviantart.com] : Music
Marc-André Toupin (myself) [reptangle.blogspot.com]: Coding and sound effects

Made using flixel 2.43 [flixel.org]
and the font Pixel Berry by zero8. Huge thanks to their respective creators.

12-08-11 IMPORTANT PATCH !! (v 1.02)
(It will be applied as soon as the staff approves the swf, sorry for the delay)
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In response to your feedback:
- You don't lose berries anymore when hit.
- However you need to finish the level with all 36 berries (and not only 20) to complete that side quest.
- I've reduced the squirrel accorns knockback strength significantly, and reduced the ladybug's knockback slightly too.

This is a quick fix for now, as I'll be hidden in the woods for a few days.
Thanks for all the input and uber thanks for the front page feature!

Reviews


ShadowEpochShadowEpoch

Rated 3 / 5 stars

Needs some improvement

It is an impressive show of talent; however, the game play is too frustrating, and the story too simple, to hold the players attention. If you did not do this in the first place, I'd suggest getting some play testers to test your game so you can have some feedback before releasing the next chapter (or an improved version of this one).
I loved the graphics. The controls were pretty solid. The music was enchanting.
Just add some features to keep your audiences attention and this should be an amazing title.


People find this review helpful!

InvidiaRedInvidiaRed

Rated 3 / 5 stars

if I wasn't so stubborn

it would have a lower score

lesson in frustration this is a single hit will throw you backwards and will lose you a berry that you can't get back also character skids waay more than natural and the acorn hurlers those are the most annoying feature three times I've drowned because of them



WarewolfWarewolf

Rated 2.5 / 5 stars

A little too frustrating for my tastes.

What you've posted here, Reptangle, is the *start* of a great game - the graphics are good, the sound/music is clear and enjoyable and the controls are a little floaty but usable. It is also good that the character you provide has some useful abilities (ie a wall-jump, the grabbing of ledges) from the start and that some of the game's obstacles have clever solutions.

What I don't like, though, and hope will be fixed in a newer version will the very thing that makes playing this game pointless. The character is supposed to gather berries on her journey and they can be knocked out of her hands/pockets if she's struck by flying acorns or touches something dangerous like thorns or a nearby enemy. It's an understandable aspect of the gameplay.

So why can she not pick up these 'dropped berries' (or, for that matter, retrieve them where she originally found them)? Why do they have to be 'lost forever'?

Some enemies (particularly certain tree squirrels) are in out of the way places and this makes it very easy for the player to lose items (along with his/her patience). Fixing this annoyance (or, at least, allowing the player to pick up these acorns and use them herself) would improve the game greatly.

Bringing an idea to digital life is a grueling process but providing players with a satisfying distraction can rewarding in itself. It's why I hope that you'll take my suggestions to heart - you have the makings of a brilliant game (and believable universe) on your hands - it'd be a shame for your 'hidden talents' to go to waste.

Whatever your decision, thank you for providing us with a glimpse into your imagination. Creativity is an underused 'commodity' in our current crop of retail titles.


People find this review helpful!

monkeyonfire03monkeyonfire03

Rated 2 / 5 stars

Needs work

What was the mentality when making this? "Let's make a game with practically no currency, which gets lost frequently because there's no way to attack aside from pretending to be Mario"? For God's sake, she's a ranger. At least give her a dagger or something. Or maybe a berry pouch that isn't made of fucking net.


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hunkeydeerhunkeydeer

Rated 1 / 5 stars

Review

Well starting out i dont know what this game is about. and the controls are nice considering theres only 1 button. but the downside is that jumping is really bad, i cant contol where im going

Story= Bad
Controls= Good
Jumping= God Awful
Therefor this game deserves a 2/10