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Uploaded
Aug 1, 2011 | 9:52 AM EDT
  • Daily 5th Place August 2, 2011

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Author Comments

Blob Wars is a turn based strategy game, where you have to save Blob Land, a peaceful planet inhabited by blobs.

Dr.Evil sent his minions to create havoc and destruction and only you can stop them.

Prove to the world, and to yourself, that you are the legendary savior the prophecy foretold!

Bug Fixes
- *BUG* Sliders on Boss 2 cover up some graphics, put it on a lower layer
- *BUG* Boss 3 Killed himself by placing a rock on his own square
- *BUG* Boss 4 sustained more than 3 damage, as there were two bosses, the counter didn't support this
- *BUG* Boss 6 can kill himself if pushed away from the center

Reviews


HoWaiZhienHoWaiZhien

Rated 5 / 5 stars

go curse yourself mustache man i hate this game



jazpawnijazpawni

Rated 0 / 5 stars

Pretty Good Game

I thought it was kind of fun. I liked how it limited us to using only what moves or weapons that we got.



averagejoedevaveragejoedev

Rated 5 / 5 stars

Good game

GZ with the daily 5th place Argentin, maybe you can afford a shirt now? :P



gayleonidasgayleonidas

Rated 4.5 / 5 stars

very good strategy game

flash player broke down...



DeathwishezDeathwishez

Rated 2.5 / 5 stars

Needs Improvement

It's a good game, but there's tons of room for improvement. I've found a good bunch of bugs which should probably be looked into.

Here's some suggestions:
- *BUG* Sliders on Boss 2 cover up some graphics, put it on a lower layer
- *BUG?* Frozen Blobs on Boss 3 can still preform global actions
- *BUG* Boss 3 Killed himself by placing a rock on his own square
- *BUG* Shield doesn't always work, at the time, I had just used Night-Vision, I was also facing north
- *BUG* Boss 4 sustained more than 3 damage, as there were two bosses, the counter didn't support this
- *BUG* Hole card doesn't fade out when it can't be used (Only witnessed on the
level where you obtain it)
- *BUG* Night-Vision goggles don't always work on the turn they're equipped
- *BUG* Blobs cry "Traitor" when a ricocheted-by-friendly shot from an enemy kills them
- *BUG* "Restart Training" Button appears once any world is completed
- *BUG* Boss 6 can kill himself if pushed away from the center
- *BUG* When a level is failed, you sometimes see the map before the world menu
- *BUG* Boss 7 has hearts at the top even though they're not used
- *BUG* Boss hearts appear in the editor without a boss
- *BUG* Boss 2 sliders appear in the editor without the boss
- *BUG* When testing the level editor, the baddies go first, when the human usually goes first
- *BUG* Different buttons can be pressed to change the function of the game when they probably shouldn't be able to be pushed
- Better AI
- More oblivious AI (It seemed like they knew where the mines were)
- Restart Level option
- Levels get increasingly harder
- Incentive to earn medals (Like special cards or something)
- Have points/medals less dependent upon the number of blobs left
- World Numbers on the map
- Breakdown on how the point system works
- More enemy types
- Undo button
- Special abilities
- Discard feature
- Ability to create your own deck
- Store to buy new cards with points
- Cards that involve manipulating your opponent's cards
- A 2P Option (Just trust they won't peek)
- Directional attack, instead of just where you're facing
- Double/Triple/etc Kill awards
- More methods of turning a blob
- Movement cards that move your opponent
- Isometric Battlefield (The 2D is really dull)
- Backgrounds to support the battlefield theme
- In-game storyline
- More Achievements (One Blob Kills All, Victory in One Turn, etc)
- Rewards for earning achievements
- Card lore section
- Click'n'Drag ability in the editor
- Terrain tiles for good looks in the editor
- Ability to place bosses in the editor
- "Evil Mode" where you play as the bad blobs and bosses
- Irregular shaped battlegrounds
- Different battlegrounds for each level
- Better encryption on the saves
- More unique SFX on the buttons

I hope my review doesn't stop you from making a sequel. Because of the room for improvement, there's more than enough reason to make one! Despite the simplicity and list of bugs, I somewhat enjoyed the game, and I'd definitely try out the sequel.


People find this review helpful!
Argentin responds:

We fixed most of the bugs you mentioned
Some of them, were intentional "bugs" so they didn't needed to be fixed