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Alight (in dreams)

rated 4.00 / 5 stars
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Action - Platformer - Other

Credits & Info

Aug 1, 2011 | 6:39 AM EDT
  • Daily 4th Place August 2, 2011

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  • Art Games
    Art Games Games that were made as art.
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A Quick Study 10 Points Finish level 4 with a clock that has at least 30 seconds remaining.
Race You There 10 Points Finish level 2 with a clock that has at least 25 seconds remaining.
Run Home 10 Points Finish level 1 with a clock that has at least 30 seconds remaining.
Space Race 10 Points Finish level 3 with a clock that has at least 15 seconds remaining.
Escape Plan 25 Points Finish level 7 with a clock that has at least 20 seconds remaining.
Gravity Assisted 25 Points Finish level 5 with a clock that has at least 10 seconds remaining.
Rat Race 25 Points Finish level 6 with a clock that has at least 40 seconds remaining.
Time Lord 25 Points Finish all levels with the clock.
Zero Candlepower 25 Points Finish all levels without using a candle.
Shoot the Moon 50 Points Find level 8.
Awakening Secret Medal: Unlock this medal to view its details!
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Author Comments

Alight is a platformer that mixes exploration and reflexes and more than a little story. Move with the arrow keys, fly with the space bar or up arrow. If you find yourself having trouble getting much altitude, trying pressing the space bar at a slower pace until you find the right rhythm. And remember that you can always drop down out of a flock of birds without using a flap of your wings with the down arrow key.

Every time you enter a door, your game is automatically saved, and you can replay a level at any point.

If you're amazed by the music like we were, you should check out Smiletron, who made the song -- he has a web site at and more songs at

Having trouble? Ortoslon posted a playthrough at tU



Rated 1.5 / 5 stars

A 3 for Effort

I love artsy games and all but IMHO! this game blows~ It was just pure arse in my opinion =\


Rated 1 / 5 stars


get boring fast :(


Rated 1 / 5 stars

Excrutiatingly BORING.

This game is incredibly boring and difficult to play. The controls feel awkward and respawn times are too long. The level design is very poor, both difficult to navigate on a moment-to-moment basis (platforms too far, obstacles awkwardly placed making for many annoying jumps...) and in an overall sense (difficult to figure out where I'm supposed to go next).

Of course the fundamental problem is that I just don't care about what's going on in the game. How can I? I don't UNDERSTAND what's going on in the game, and it's not even an intriguing lack of understanding. It just feels like shit randomly happening without even internally consistent logic or point to it at all. All I can tell you after playing the first one and a half levels (gave up after that because of how annoying and boring the gameplay is) is that this guy is in a dream. Frankly from second one you've put me off... how do you expect me to care about what's going on in someone's dream, anyway? It's a dream. It'll disappear once he wakes up.


Rated 1 / 5 stars

Attn all flash "artists": STOP USING FLIXL

I'm dead serious about this. That engine? It's not that good. Every game made with it has the same looks and bad controls. Stop using it. Get off your butt, and program your own game. Maybe then, you'll spend some time actually thinking about how to make it enjoyable.


Rated 1 / 5 stars

It should have been a flash movie, not a game

First off, the whole thing is very creative and interesting, it's a pretty good concept that has some dark undertones, so the storyline works. I even felt that the design aspect was pretty simple and minimalistic, creating a clean world that visually worked. There could be a game here, but currently there isn't one, which is why I suggest this would be a great flash movie instead. Just treat it like a walk-through hitting all the little info things, without the pain of having to 'play' the game.

It's hard for me to label this as a game because there really isn't much to play. It's a story and your only real goal is to get to the next part in the story. The only thing that resembles a game is bringing back the item to wherever you started. Let me assure you that was neither fun or enjoyable. Someone else stated that the controls should have been asdw and I agree 100%. The other thing that was difficult was the fact that you had two jump buttons. It needed to be one or the other because numerous times I would hit the up arrow by mistake when gliding, causing me to fall and miss my landing.

I really wish things would have clicked better, but as a game this really isn't a good one. It's a story that you've tried to turn into a game, but unsuccessfully sadly because it really is an interesting story.