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Alight (in dreams)

Score:
rated 3.95 / 5 stars
Views:
290,983 Views
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Genre:
Action - Platformer - Other
Tags:
surreal
retro
metroidvania
artgame

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Credits & Info

Uploaded
Aug 1, 2011 | 6:39 AM EDT
File Info
Game
6.3 mb
  • Daily 4th Place August 2, 2011

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Medals

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Locked Medal
A Quick Study 10 Points Finish level 4 with a clock that has at least 30 seconds remaining.
Locked Medal
Race You There 10 Points Finish level 2 with a clock that has at least 25 seconds remaining.
Locked Medal
Run Home 10 Points Finish level 1 with a clock that has at least 30 seconds remaining.
Locked Medal
Space Race 10 Points Finish level 3 with a clock that has at least 15 seconds remaining.
Locked Medal
Escape Plan 25 Points Finish level 7 with a clock that has at least 20 seconds remaining.
Locked Medal
Gravity Assisted 25 Points Finish level 5 with a clock that has at least 10 seconds remaining.
Locked Medal
Rat Race 25 Points Finish level 6 with a clock that has at least 40 seconds remaining.
Locked Medal
Time Lord 25 Points Finish all levels with the clock.
Locked Medal
Zero Candlepower 25 Points Finish all levels without using a candle.
Locked Medal
Shoot the Moon 50 Points Find level 8.
Secret Medal
Awakening Secret Medal: Unlock this medal to view its details!
Secret Medal
Goodbye Secret Medal: Unlock this medal to view its details!

Author Comments

Alight is a platformer that mixes exploration and reflexes and more than a little story. Move with the arrow keys, fly with the space bar or up arrow. If you find yourself having trouble getting much altitude, trying pressing the space bar at a slower pace until you find the right rhythm. And remember that you can always drop down out of a flock of birds without using a flap of your wings with the down arrow key.

Every time you enter a door, your game is automatically saved, and you can replay a level at any point.

If you're amazed by the music like we were, you should check out Smiletron, who made the song -- he has a web site at smiletron.org and more songs at 8bc.org/members/SMILETRON

Having trouble? Ortoslon posted a playthrough at http://youtu.be/7PxuDEvEp tU

Reviews


EMProductionsEMProductions

Rated 5 / 5 stars August 2, 2011

Very intriguing and deep.

I was hooked on the story. One thing, though, you should separate the "jump" and the "glide" buttons. If you want to glide afterwards, you need to do a full-height jump. I can't count the number of times this messed me up.



Zildjian777Zildjian777

Rated 2.5 / 5 stars August 2, 2011

Not up to snuff.

Hey, extra points for using smiletron's music but besides this the game had no appeal for me. It really got boring because the object never interested me enough to want to move forward. Also, the whole idea of flying is moot because you have a limited amount of times to press up/space which just makes it a jump. You're just jumping abnormally high. The glide is a nice touch to reach tough areas but overall it just didn't do it for me. Not enjoyable enough to want to make see it through to the end.



orovaqorovaq

Rated 0.5 / 5 stars August 2, 2011

BOOOOOOOOOOOOORING

It's one of those "art" games that have repetitive easy platforming. I tried to enjoy it, but at the end I really don't care about the character. It feels like I just wasted my precious time.



outof1upsoutof1ups

Rated 2.5 / 5 stars August 2, 2011

Not what I expected

In the end I found it this game overly simplified. There is no real difficulty or challenge. Rather retro in style, which i'm not talking down on, merely stating. I have started to feel like these "deep" type games are becoming somewhat of a fad and a bit overplayed. The music fit the game, though more ways in one as it seemed rather repetitive as well. Honestly by the 3rd area I had lost all motivation to play this, but who knows, someone might like it.


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VoidGazerVoidGazer

Rated 3.5 / 5 stars August 2, 2011

Has Potential

Well here's the thing, the storyline was great but where do you go from there? The game is just too repetive, causing it to get boring fast. I gave 6 stars for the story and 1 point for the game concept, but it lacked that "sparkle" to it that keeps people playing it. A solution to that could be to enable the player the option to make different decisions and altering the story based on what you do, a "Fable" concept if you will. Make good choices for a good ending, make bad ones for a bad ending, and maybe something in between. That's just my personal opinion though, and you did a good job regardless. Congrats on on 4th place! ;)


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