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Uploaded
Aug 1, 2011 | 6:39 AM EDT
  • Daily 4th Place August 2, 2011

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Medals

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A Quick Study 10 Points Finish level 4 with a clock that has at least 30 seconds remaining.
Race You There 10 Points Finish level 2 with a clock that has at least 25 seconds remaining.
Run Home 10 Points Finish level 1 with a clock that has at least 30 seconds remaining.
Space Race 10 Points Finish level 3 with a clock that has at least 15 seconds remaining.
Escape Plan 25 Points Finish level 7 with a clock that has at least 20 seconds remaining.
Gravity Assisted 25 Points Finish level 5 with a clock that has at least 10 seconds remaining.
Rat Race 25 Points Finish level 6 with a clock that has at least 40 seconds remaining.
Time Lord 25 Points Finish all levels with the clock.
Zero Candlepower 25 Points Finish all levels without using a candle.
Shoot the Moon 50 Points Find level 8.
Awakening Secret Medal: Unlock this medal to view its details!
Goodbye Secret Medal: Unlock this medal to view its details!

Author Comments

Alight is a platformer that mixes exploration and reflexes and more than a little story. Move with the arrow keys, fly with the space bar or up arrow. If you find yourself having trouble getting much altitude, trying pressing the space bar at a slower pace until you find the right rhythm. And remember that you can always drop down out of a flock of birds without using a flap of your wings with the down arrow key.

Every time you enter a door, your game is automatically saved, and you can replay a level at any point.

If you're amazed by the music like we were, you should check out Smiletron, who made the song -- he has a web site at smiletron.org and more songs at 8bc.org/members/SMILETRON

Having trouble? Ortoslon posted a playthrough at http://youtu.be/7PxuDEvEp tU

Reviews


kaitfaceeekaitfaceee

Rated 3 / 5 stars August 2, 2011

Worth while story, iffy at best game-play.

This game was, in a word, infuriating. The story was great to follow, and the animation was interesting to look at, but the concept of a "don't touch the walls" kind of game kills the best parts of this game. I nearly ripped my hair out navigating through the black walls. Ugh. Would have been infinitely better without that.


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picorocks35901picorocks35901

Rated 5 / 5 stars August 2, 2011

KEWL!

KEEEEEEEEEEEEEEEEEEEEEEEEEEEEWL!



y411994y411994

Rated 2.5 / 5 stars August 2, 2011

SO Enyyy...FX

BIIY GIUUA FXSX good!!!!!



uppercut41uppercut41

Rated 3.5 / 5 stars August 2, 2011

Problem in pace/Pure poetic story/Deep

Pure poetry of a story line. Though, when it goes into what i called nightmare mode after selecting either the feather, clock, or candle, the music should have changed into something a little more action paced. I liked the relaxing music, but I think either a creepy, eerie, or fast-paced, action music change is more appropriate then the same thing or nothing when it goes dark. Not bad though, good controls, easy to move when you understand your power and your limits. i liked it., Very good project.



liger03liger03

Rated 4.5 / 5 stars August 2, 2011

Good, but confusing.

I thought the differences in items would be like moral choices (as in just changes to the story), not a dang difficulty meter! I was halfway through the game before I realised that the candle is "easy", the feather is "medium" and the clock is "hard". It'd be a bit more fun if, say, the clock was always harder to reach and thus logically would appear as the hardest choice instead of clumping them on one island and leaving the choice to guesswork (unless you actually check out all the achievements before playing the game for some reason). -1 for confusing the crap out of me when I'm already playing a laggy and tough game.


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