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Uploaded
Aug 1, 2011 | 6:39 AM EDT
  • Daily 4th Place August 2, 2011

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Medals

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A Quick Study 10 Points Finish level 4 with a clock that has at least 30 seconds remaining.
Race You There 10 Points Finish level 2 with a clock that has at least 25 seconds remaining.
Run Home 10 Points Finish level 1 with a clock that has at least 30 seconds remaining.
Space Race 10 Points Finish level 3 with a clock that has at least 15 seconds remaining.
Escape Plan 25 Points Finish level 7 with a clock that has at least 20 seconds remaining.
Gravity Assisted 25 Points Finish level 5 with a clock that has at least 10 seconds remaining.
Rat Race 25 Points Finish level 6 with a clock that has at least 40 seconds remaining.
Time Lord 25 Points Finish all levels with the clock.
Zero Candlepower 25 Points Finish all levels without using a candle.
Shoot the Moon 50 Points Find level 8.
Awakening Secret Medal: Unlock this medal to view its details!
Goodbye Secret Medal: Unlock this medal to view its details!

Author Comments

Alight is a platformer that mixes exploration and reflexes and more than a little story. Move with the arrow keys, fly with the space bar or up arrow. If you find yourself having trouble getting much altitude, trying pressing the space bar at a slower pace until you find the right rhythm. And remember that you can always drop down out of a flock of birds without using a flap of your wings with the down arrow key.

Every time you enter a door, your game is automatically saved, and you can replay a level at any point.

If you're amazed by the music like we were, you should check out Smiletron, who made the song -- he has a web site at smiletron.org and more songs at 8bc.org/members/SMILETRON

Having trouble? Ortoslon posted a playthrough at http://youtu.be/7PxuDEvEp tU

Reviews


whiteblankwhiteblank

Rated 5 / 5 stars

Immersive, Poignant

This game is raw and heartfelt. Thank you.


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AircraftCarrierAircraftCarrier

Rated 3.5 / 5 stars

Story is good... gameplay is not

And I shall remind you that gameplay is more important than story in a "platformer" game. If you want to emphasize the story, you shall not use an experimental gameplay mechanism, or perhaps just put it in a graphic novel style. Also, the game can be faster. Saying that the game is boring is an understatement because we can just see houses and grassy platforms and walls. So repetitive.

P.S. The houses and platforms floating in the void reminds me of submachine 7, and it produces an eerie effect. I like it.


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MrHerobrineMrHerobrine

Rated 5 / 5 stars

Beautiful.

This story has a much bigger meaning then you would expect. Each thing you take makes the difficulty harder and harder. The candle is what burnt the house down. The candle is the ''Easy way out'' choice. Clock is slightly harder, Feather harder yet. I really enjoyed this game, just due to it's interesting story. Nicely done my friend, please make more games like this.


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DexterityJonesDexterityJones

Rated 5 / 5 stars

Beautiful

This game deserves more than what it has for a score.

It's an amazing story, this is more story than game, and the gameplay is a bit clunky at time, but its very enjoyable and I find myself looking for those little smoke signs to find out more.

Heres to Mom's!



skunkchopskunkchop

Rated 4.5 / 5 stars

interesting hidden message!

i've only got one ending so far, but i can guess that the harder difficulty you give yourself, the better the ending at the end will be.

--SPOILERS--

i actually guessed right from the start that the scent of smoke was the house burning down in real life. i am guessing that the candle is the "easy mode", and it represents the candle burning the house down, meaning it is the "suicide" choice, or the "easy way out".
i'm not sure what the wings represent... freedom? i'd have to see the ending for
that to know for sure.
and i haven't seen the ending for the alarm clock, but i am guessing it's one where you escape the fire. i am guessing it represents waking up, facing reality, and facing your challenges with optimism. it seemed to me that the dialogue you get after getting the alarm clock is more optimistic than the dialogue you get after getting the candle.
a very interesting idea. giving three different choices, each representing a different moral choice. from the easiest, which is suicide, to the hardest, which is waking up, this difficulty being reflected in the game. i like the symbolism for sure.
as for the game mechanics themselves, they are not my style. i didn't really like the randomness in avoiding the crows, even though it was never difficult. avoiding the walls was fun but i don't like waiting a long time to glide down just to see what's under you. and i really don't like situations where if you fall down fast, you will die instead of land on something.
i would prefer the game to have faster horizontal movement too, and an option to fall slowly without needing to use up excess flight energy. that would eliminate the falling too fast into death problem.
anyway, i'm giving a 9 for the unique story idea. even if my theory is wrong, you deserve the good score. :D


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