Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.97 / 5.00 10,905 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.03 / 5.00 48,753 ViewsProducer,
Story writer,
Animator,
Game designer,
Artist,
Programmer
and Musician:
Jecinda Lomond
Cast:
Main Character
RebeccaandSakura
Paul;
Jesse Rolfs
Demon;
Kris Kail
Mermaid king;
Gianni Matragrano
Evil Flower;
Chris Moral
Rocks Dudes;
Jesse Rolfs
Main Characters Scream;
Anjidu
Mermaid mob;
Kris Kail
Gianni
Chris Moral
Reviews
Rated 4.5 / 5 stars March 17, 2013
i love the yellow flower ^^
Rated 2 / 5 stars May 21, 2012
Hmmmm. This game was filled with vomiting flowers, walking, angry mushrooms, walking, killer flowers, walking, evil candy-canes, walking, and demon candy... After enduring all that the ending was disappointing...
Rated 5 / 5 stars April 4, 2012
I loved it but so sad at the end like the sequel of Amercian Mcqee's Alice in wonderland.(There sequel is Madness Returns).
Rated 0 / 5 stars July 30, 2011
Sweet semen of baby jesus!
This was bad. I mean, really bad. I think this would be better quality if it was made with microsoft paint and windows movie maker. Seriously, make some games after you turn 12.
Rated 3 / 5 stars July 30, 2011
Great concept~!
This is actually a very decent flash and with a few tweaks it could be amazing!
- Perhaps adding subtitles? The voices can be a little hard to understand sometimes.
- Softer transitions between areas. (The spot after you pull the lever to leave the sea is a good example of a transition that makes sense and adds to the dream like quality, although...I wasn't really sure where it came from. XD)
- Shorten the length of the areas you run through? After a while it gets to be a little repetative.
- Perhaps a more eloquent way to explain controls than simply "click here"? The fights are another example of this.
- Perhaps a health bar and potion pickups for fights? It would give a little bit more of a reason to go after the monster and fight them.
- At points (snow area, town) the action feels too zoomed in.
- Maybe work on explaining /why/ we travel to some of the places? Maybe. Granted, it is a dream like existence but it would give the girl a goal and purpose other than simply traveling to see where she is.
- Perhaps hard save points to make the "continue" button make sense?
- I do wish the demon had given us a reason for taking her her and I didn't quite understand the part where the demon exploded, a potal appeared, she goes through with flower, they ask where they are, and then it cuts back to where the demon exploded and then credits.
Overall, I did enjoy this immensly and really think it could be amazing with minor clean up edits. I enjoyed the concept and it really did feel like a dream. And I /loved/ the creatures in the back ground growling at me. XDD Fine tune the ending to give the story a sense of closure and I think this could be a decently high scoring flash here on Newgrounds! Keep up the hard work! 8D