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Travelling through space you encounter the Tree of Life.
Make use of direction changers, teleporters, and morph pick ups to find the solution to each level.
Each maze you finish helps revive the Tree of Life.
It is a neat idea and very pretty. But it could be a little more exciting. I stopped after level 5.
Not challenging enough but might be interesting for kids, only the theme is quite grown up i think so they kinda not go well with the overall difficulty. Made it to the 10th level and got pretty bored. Also no need to go to the main menu to select the next level just to show the tree growing, a simple animation might have been enough...
Noty a bad game, but nothing too new or anything. I much as people might not like the low rating, the truth is after the 15th level I just couldnt play anymore :T simple doesnt mean repetitive, but this just happens to be both. Theres was no real sense of depth for me to grasp
I'll side with people who didn't like the gameplay of this.
While I can tell a bunch of effort was put into graphics, it seems to be the only 'appeal' to the game. Going with the stuff I read from various online sources, the things that make a game a good game, is the ability to make choices that gives the player the feeling that they're in control.
I didn't have the feeling of "control" that could make this game a great game. I only got up to level 13. The issue is that the levels presents itself as extremely linear. I know that you described this as a maze game, but this does not give us the illusion of having any choice but to connect the dots that are laid out in a straight line. Puzzle games I've personally enjoyed did a great job at giving us an illusion that the solution could be anything.
But hey, at least level 12 was done right. The paths criss-cross each other so to me, the solution was not glaringly obvious like the next level.
Though people tell me that I'm a smart guy, I just wanna say that I felt the difficulty curve was not steep enough. I don't know what other people think though, and I doubt if I'm necessarily the target audience here.
There also wasn't an option to lower graphical quality. Hey, some people don't have top-notch computers. Some people don't value graphics as much as others. At least put it out there as an option for people who want to lower the quality for the sake of performance.
It would also help if there was an indicator of some sort to differentiate movable puzzle elements from static ones.
So pretty much, all that I would like to ask of you is to remember: graphics are great for being attractive, but a game is never great without great gameplay.
The game is nice until you get to level 8. There's a glitch or something that won't let me put down the second teleporter. Hitting edit will also cause the element to change and be floating in space.
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