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My first game using Box2dFlash (aka Box3dAS3) a port to AS3 of Box2D. An open source 2D physics engine, it is mainly designed around rigid bodies and joints, but supports a host of other features, like raycasting, or continuous collision detection.
Double-click the red blocks for extra points!
Double-click the red blocks for extra points! I got to level 25 that way!
Guess somebody likes Gaz Thomas?
Was alright the physics didnt really work properly though. Nothing compared to Red remover or other games of similar structure but keep taking everyones comments on board and edit work on it and it could be a pretty good game
Was ok for the first one.
No explanation of what to do, and you can double click boxes to get double the amount of points. Also, not being able to continue from the same level you were on after losing your lives sucks. Nobody wants to go back to the beginning every time. Nobody will get to enjoy all the levels you designed. Make it instead so that your score gets reset when you continue or something.
The objectives aren't stated, the turn off sound button doesn't work, and when it asks if you want to continue and you press no , instead of taking you back to the main menu it just sits there
Not a bad concept but it's a little over done. Just needs more work I think, and maybe something to make it a little different. Not bad for a first try just, needs a lot of work
A good game with the physics and logic, but you should try to make the platform grow/shrink or add more levels and variations then you could possibly put in some medals
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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