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Bunny Kill 5 The Game

rated 3.63 / 5 stars
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Action - Fighting - Brawler

Credits & Info

Jul 20, 2011 | 12:56 AM EDT

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Author Comments

This is a fan made tribute game, I wish to take no credit for any of the content found here. Having watched and loved the bunny kill movies I thought it would be cool if I could "play" as snowball, so I made a really short and basic game just to see what it would be like. It was originally for my own personal use, however I thought I'd share it on the off chance anyone else wanted to play a game of the bunny kill movies. Hopefully someone good at making games might like the idea and team up with the bunny kill creator and make a proper game.

Anyway, all credit goes to the bunny kill creator Juuso Andelin.


A is a melee attack, S is a kick that knocks the other bunnies over and the arrow keys are for movement (tap UP in mid air to do a double jump). To block simply "press nothing" and so long as you have some "block power" snowball will auto block.



Rated 3.5 / 5 stars


I guess the game is pretty good but you really should add health kits and more combos because the game gets a little boring after a bit.

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Rated 4.5 / 5 stars

Hmmm... not bad!

I tried this thinking "oh it'll just be another knockoff sucky game", but this was great! you have some amazing talent. This game seems hard at first, but if you pay attention, you gain health when you level up, which is what i used to my advantage. blocking was suck, but if you used certain tactics, the enemies will be caught off guard and wont hurt you. i beat this game (4th try :P), and its great, but you should have some credits and then maybe unlock sandbox mode and then release it at an actual game instead of a demo. but as it is right now, its fun.

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Rated 5 / 5 stars

Fricking Awesome

kill the bunnies is very fun


Rated 4.5 / 5 stars

Needs work

You need something to heal your character, the game is too hard with the ninjas.


Rated 4 / 5 stars

It was okay

The idea was cool, the production though... eh. The controls lagged because of "ice" effects where a character couldn't stay stationary. The experience idea where you get a new weapon every level worked great but I thought on the first level my weapon was useless because of the "0" damage counters. The graphics and art were well put together though.
All in all, a good game, but lacking the proper scripting.

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