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Move: A & D
Secondary Fire: Hold S
Quick Switch: Q
Not very good
I played the prequels and enjoyed them so much more than I did this.
The game at times can be enjoyable but most of the time it can be aggravating with awful ally A.I and being able to hurt other team mates on a 2D Plain is increadablely stupid.Also enemies spawning on objective points in king of the hill is really unfair. Raze is defiantly a better game and it's a wonder how this game got front page. Hopefully you'll do better next time.
Feels like an unfinished game.
This game has a good base, but as soon as I tried TDM, Instagib, or even CTF, I noticed my allies are complete idiots, they get in my way too much, and the idea of teamkilling ruins all the fun. You either have to shoot your allies, lose a point and then kill my opponents. But in instagib, I just set it as a free-for-all instagib match (1 member per team), the AI has an overpowered aimbot, which makes the either spawnkill you, back stab you, flank you, or simply kill you too easily. Luckily, I'm not a bad player in these kind of games, so I won, but it was hard and annoying. I recommend the following :
-Make the aimbots loose, so that they miss their shots sometimes. (Most of the time)
-Add spawn protection. (So they don't spawnkill you with their One shot weapons)
-REMOVE TEAMKILLING. Or make the allies' AI smarter, as smart as the opponent's AI.
That's all. Overall, I didn't enjoy much, I recommend you take Raze as an example.
rad game, but..
Cool game like the opening scene/final scene fatality style ending. Also liked the variety of characters and weapons but it gets annoying when you like one weapon but have to keep changing them every time you walk by one. If there was a button to pick weapons up instead of the automatic business that would be nice. Maps are pretty cluttered too but than again I stopped after a couple rounds and only played the deathmatch. Not exactly addicting but still a good game.
(first review on this site by the way, thanks!)
Did you even test your own game?
Team killing is an entirely terrible idea in a 2d plane. They are *constantly* standing in front of you making it impossible to play around them, and if you kill them your score decreases. So you're constantly jumping around trying to maneuver around your block headed team mates while the enemy is filling you full of holes with their superior aiming. It doesn't help that every single weapon can basically one or two shot you either and pellets come out of nowhere.
Long story short, you have a good base here, but this game is in desperate need of proper balancing before it can even approach being a good game.
Behold, it's Captain Low-Rez! 25 pixels of spacefaring courage!
It's like a party in your mouth!
Everyone wants a taste of this castle!
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