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Move: A & D
Secondary Fire: Hold S
Quick Switch: Q
The game at times can be enjoyable but most of the time it can be aggravating with awful ally A.I and being able to hurt other team mates on a 2D Plain is increadablely stupid.Also enemies spawning on objective points in king of the hill is really unfair. Raze is defiantly a better game and it's a wonder how this game got front page. Hopefully you'll do better next time.
Feels like an unfinished game.
This game has a good base, but as soon as I tried TDM, Instagib, or even CTF, I noticed my allies are complete idiots, they get in my way too much, and the idea of teamkilling ruins all the fun. You either have to shoot your allies, lose a point and then kill my opponents. But in instagib, I just set it as a free-for-all instagib match (1 member per team), the AI has an overpowered aimbot, which makes the either spawnkill you, back stab you, flank you, or simply kill you too easily. Luckily, I'm not a bad player in these kind of games, so I won, but it was hard and annoying. I recommend the following :
-Make the aimbots loose, so that they miss their shots sometimes. (Most of the time)
-Add spawn protection. (So they don't spawnkill you with their One shot weapons)
-REMOVE TEAMKILLING. Or make the allies' AI smarter, as smart as the opponent's AI.
That's all. Overall, I didn't enjoy much, I recommend you take Raze as an example.
rad game, but..
Cool game like the opening scene/final scene fatality style ending. Also liked the variety of characters and weapons but it gets annoying when you like one weapon but have to keep changing them every time you walk by one. If there was a button to pick weapons up instead of the automatic business that would be nice. Maps are pretty cluttered too but than again I stopped after a couple rounds and only played the deathmatch. Not exactly addicting but still a good game.
(first review on this site by the way, thanks!)
Good start, but needs a ton of work.
I like the game, but it has a couple of flaws that make it a pain and really bring it down. One, the team killing is ridiculous. They are always getting in the way and I have to shoot them to get to the enemy or try to maneuver around them. The other thing is that your teammates are complete morons and suck. I played level 15 and had to not only capture all the flags myself, but he never even tried to recover a flag that was captured. and not to mention he rarely had a kill. The most I've seen my teammates have is 4 when the opponent's ai has 7-10.
That's in my opinion is the bigger issue. If my teammates didn't suck and were useful, then i wouldn't mind them getting in the way constantly, but as it is, I'm better off on my own almost more than half the time.
Other than that, the game is good. It just needs some work to become a great game.
Did you even test your own game?
Team killing is an entirely terrible idea in a 2d plane. They are *constantly* standing in front of you making it impossible to play around them, and if you kill them your score decreases. So you're constantly jumping around trying to maneuver around your block headed team mates while the enemy is filling you full of holes with their superior aiming. It doesn't help that every single weapon can basically one or two shot you either and pellets come out of nowhere.
Long story short, you have a good base here, but this game is in desperate need of proper balancing before it can even approach being a good game.
Save your dead family from the spirit world
Meet the Purbalds!
Students play a dark game amongst the shadows. The final episode of Alula Falling.
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