Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 9,464 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 44,326 ViewsLog in to save your medals! Don't have an account? Create one for free!
Classic top-down shooter with stat building and parts customization!
Multiple planets to see, weapons to collect, and big bosses to fight.
High scores and Medals available!
In the works since July 2010, the top-down shooter genre has been something I've always wanted to cover. Big thanks to Hyptosis and Kelwyshade for their art and music, otherwise I'd still be stuck with an unpolished engine. I think we ended up with a solid product, hope you enjoy!
Reviews
Rated 3.5 / 5 stars July 18, 2011
meh
The good part of the game is that its got good clean graphics, enjoyable music, and the controls are crisp. The downside is I did not get the feeling of flying a war machine. It always felt like a cargo hauler that happens to have guns. Its large sluggish with a pea shooter taped onto it. Though I will admit to being a fan of the 194X style of shump Fast agile big weapons and low health.
Rated 4 / 5 stars July 18, 2011
Alright.
I'll give this a 8/10 cause I really like it but the way it plays is too tacky. It reminds me of the old game Raptor, but that game was made years ago and its way better than this. You need to improve on a lot of things in this. It has a lot of potential, but just not good enough to play all the way through for me. It's more of a "I'm bored" type of game.
Rated 3 / 5 stars July 18, 2011
Boring
The old concept of move and shoot, needed some 'Oomph' that would keep me playing. But, sadly, the oomph was not there.. I got bored very quickly and found it painful to complete the fourth level.
If you want my advice; this style of game is outdated, and majority of people either don't want to play it, or would rather play something else.
Anyhoodles, the execution of the game was brilliant, the controls were easy and fluid. Very straight to the point. Would be better if it had some sort of good story-line behind it to help move the game forward. Graphics were good, but could be better in my perspective.
Overall, for the great job you did on the game, I'd give it a 9, but sadly, the concept I found was boring, so I'm just going to hand out a 6. Sorry mate, your other games are great.
Rated 3 / 5 stars July 18, 2011
Technically well executed, but pretty boring
In this game nothing ever happens. An old concept without new gameplay features. Fly ahead and shoot. Also: No story. Did not keep me going past level 3. Sorry, only 6 stars.
Rated 5 / 5 stars July 18, 2011
Excellent Game
I typically play games for medals and the sense of achievement they come with, but in that regard I also look for how medals accentuate game play. Medals can make a game more fun from the added challenge and also that they let you experience the game in a way you otherwise wouldn't and/or explore the game's outer limits.
Some people just throw pointless medals into their games like 'play for 5 hours' or beat the game without getting hit. The first is arbitrary and if you beat everything the game has to offer far under that limit, it becomes a pain to reach it. The second can be done well, but is often implemented for artificial difficulty. The main problem is the high level of penalization for failure. Nobody wants to invest ten minutes or more when if they fail they must repeat those ten minutes perfectly. It also is extremely annoying in games with random variables that can one shot you, making you have to replay the game. In either case the game loses value for those medals.
The point I'm making is your game perfectly accentuates medals with game play. There are the standard complete the game medals, followed by the end-game style challenge medals. The don't-get-hit medal is in a stage of predictable patterns without a high level of penalization for failure. Making it challenging but possible.
The rest of the game on it's own merit is well done; tight classic style graphics, customizable and upgradable ship that never gets so powerful the game becomes a walk, and a variation of enemies following patterns that enable you to with practice beat most levels with little to no damage.
The ship is a bit bulky, but it works fine within the context of this game. You will be unable to avoid the fine particle waves some enemies shoot out, but all bosses can be defeated without getting hit.
But, yeah, this is one of the rare games I enjoyed throughout the entire game and throughout getting all the medals for it. Great work!