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Play Game
Score:
rated 4.16 / 5 stars
Views:
281,554 Views
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Genre:
Action - Shooter - Vertical Flight
Tags:
shooter
shmup
shootemup
top-down

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Credits & Info

Uploaded
Jul 17, 2011 | 5:34 PM EDT
File Info
Game
5.2 mb
  • Daily 3rd Place July 18, 2011

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Cremation 5 Points Obliterate the first boss with all weapon slots equipped
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Rookie 5 Points Finish the first area
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AHK-372 10 Points Defeat the second boss
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Damura 10 Points Defeat the first boss
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Frequent Flyer 10 Points Fly 3,000 miles
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Junkyard 10 Points Kill 4,000 enemies
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Problem, Minecraft? 10 Points Collect 2,000 gems (spending them is allowed)
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Variety 10 Points Use each weapon in the game at least once
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Coeus 25 Points Defeat the fourth boss
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Ding Ding 25 Points Reach level 20
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Erebos 25 Points Defeat the third boss
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Hardcore 25 Points Finish area 4 of AHK-372 with only a bullet rifle
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Stealthy 25 Points Finish area 3 of Coeus without triggering any sentry lights
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Untouchable 25 Points Finish area 4 of Erebos without taking any damage
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Author Comments

Classic top-down shooter with stat building and parts customization!
Multiple planets to see, weapons to collect, and big bosses to fight.
High scores and Medals available!

In the works since July 2010, the top-down shooter genre has been something I've always wanted to cover. Big thanks to Hyptosis and Kelwyshade for their art and music, otherwise I'd still be stuck with an unpolished engine. I think we ended up with a solid product, hope you enjoy!

Reviews


matt-likes-swordsmatt-likes-swords

Rated 5 / 5 stars July 18, 2011

Nice graphics and music, annoying gameplay

The difficulty is really cheap...

Your hit box is waaay too big.
The bullets are so small you can barely see them sometimes, and later on they move so fast you can't dodge them, unless you're not in their way to begin with.
Enemies pop out from the bottom of the screen without warning, and sometimes at lightning speeds.
Often my ship simply isn't fast enough to dodge some wide attacks.
After getting hit, your invulnerability should last longer. Foes shouldn't be able to hit combos on you.
The upgrade system was pretty cool, but maybe you should have left speed out of it.

I know you probably expect players to memorize the levels in order to dodge stuff, but flash gamers aren't serious enough for that.

More people would enjoy a game that looks harder than it is (tiny hit box, tons of bullets), than a game that's harder than it looks (this).

Anyway, good job on the graphics again, especially liked the backgrounds.


Lots of people find this review helpful!
Afro-Ninja responds:

I'll definitely agree that I leaned toward pattern memorization, but it's hard for me to judge their difficulty since I designed them, and I didn't really have complaints in that department from early testers. Aside from the later levels, but I figured that was to be expected.

thanks for the feedback


BHVampireBHVampire

Rated 5 / 5 stars July 18, 2011

...

VERY VERY AWESOME GAME... Very Great... Good Controls, Graphics, Sound, Gameplay and Weapons... Very awesome.... Good Job...



DonatienDonatien

Rated 3.5 / 5 stars July 18, 2011

Good game

But the ship is way too big.


People find this review helpful!

MMasterDMMasterD

Rated 4.5 / 5 stars July 18, 2011

Nice game!

That game is very goob. it reminds me Tyrian 2000 a little ( and i really love Tyrian)



coolguyfaisalcoolguyfaisal

Rated 5 / 5 stars July 18, 2011

Solid

Everything is perfect. The only problem is me, I'm stuck on Area 3 of the fourth world. But its the challenge that keeps me motivated. I never got bored.