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Uploaded
Jul 17, 2011 | 5:34 PM EDT
  • Daily 3rd Place July 18, 2011

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Cremation 5 Points Obliterate the first boss with all weapon slots equipped
Rookie 5 Points Finish the first area
AHK-372 10 Points Defeat the second boss
Damura 10 Points Defeat the first boss
Frequent Flyer 10 Points Fly 3,000 miles
Junkyard 10 Points Kill 4,000 enemies
Problem, Minecraft? 10 Points Collect 2,000 gems (spending them is allowed)
Variety 10 Points Use each weapon in the game at least once
Coeus 25 Points Defeat the fourth boss
Ding Ding 25 Points Reach level 20
Erebos 25 Points Defeat the third boss
Hardcore 25 Points Finish area 4 of AHK-372 with only a bullet rifle
Stealthy 25 Points Finish area 3 of Coeus without triggering any sentry lights
Untouchable 25 Points Finish area 4 of Erebos without taking any damage
Swain's Medal Secret Medal: Unlock this medal to view its details!
Event Horizon Secret Medal: Unlock this medal to view its details!

Author Comments

Classic top-down shooter with stat building and parts customization!
Multiple planets to see, weapons to collect, and big bosses to fight.
High scores and Medals available!

In the works since July 2010, the top-down shooter genre has been something I've always wanted to cover. Big thanks to Hyptosis and Kelwyshade for their art and music, otherwise I'd still be stuck with an unpolished engine. I think we ended up with a solid product, hope you enjoy!

Reviews


DESTRUCTIONblahBLAHDESTRUCTIONblahBLAH

Rated 5 / 5 stars

A hard as shit

But you still gotta love it :D



XenomitXenomit

Rated 5 / 5 stars

Classic

It reminded me of some of the classic games much like this. HOWEVER, i have to agree with matt, it is a bit annoying somtimes.



Lamia-DominaLamia-Domina

Rated 2 / 5 stars

A pretty face with little substance.

Your graphics are slick. Really slick. And for that, you've gotten far more credit than you deserve.

Your gameplay design ranges from amateur to terrible. To begin with, expecting us to execute precision dodging with a ship this large and this slow is ridiculous. The hitbox is unreasonbly large, as well as being far wider than it is tall and there is a -reason- other games don't do it that way.

You frequently spawn massive waves of enemies so quickly that it is literally impossible to take them all out before they close, even with the most powerful weapons and best mods on the market. You frequently do this with enemies that you've programmed to steer to ram the player, and are as fast as or faster than the player's craft, so don't tell me we were supposed to mow through.

Your bosses (and to an extent, your game as a whole) are incredibly reliant on pattern memorization over good reactions. This in its own right is usually seen as a pretty lowbrow design decision, but you compound it by also making them so insanely lethal (even with max upgraded shields) that there is effectively no time to even identify their pattern - the level has to be played again and again just to figure out how to fight. The giant robot boss on Coeus was especially terrible about this.

RPG elements are a cool idea, but your execution has brought out nothing but the worst in them. I count only three weapons that have actual unique abilities, rather than just slight hikes in damage over others. I count one weapon with a special ability I found useful enough to take any notice of - the homing missiles, naturally. There is no actual strategy behind choosing your equipment besides figuring out which weapon has the best DPS and, debatably, which mods to equip - their effect is pretty minimal anyway, and in the end you take even that away with ultimate mods that buff every stat. Choosing equipment adds absolutely nothing to the game when there are no actual choices to make.

So kudos on the art, but next time could you maybe spend some more time designing an actually good game to back it up?


People find this review helpful!
Afro-Ninja responds:

The large ship complaint keeps surfacing but nobody seemed to have an issue with it pre-release :/

thanks for the feedback


matt-likes-swordsmatt-likes-swords

Rated 5 / 5 stars

Nice graphics and music, annoying gameplay

The difficulty is really cheap...

Your hit box is waaay too big.
The bullets are so small you can barely see them sometimes, and later on they move so fast you can't dodge them, unless you're not in their way to begin with.
Enemies pop out from the bottom of the screen without warning, and sometimes at lightning speeds.
Often my ship simply isn't fast enough to dodge some wide attacks.
After getting hit, your invulnerability should last longer. Foes shouldn't be able to hit combos on you.
The upgrade system was pretty cool, but maybe you should have left speed out of it.

I know you probably expect players to memorize the levels in order to dodge stuff, but flash gamers aren't serious enough for that.

More people would enjoy a game that looks harder than it is (tiny hit box, tons of bullets), than a game that's harder than it looks (this).

Anyway, good job on the graphics again, especially liked the backgrounds.


Lots of people find this review helpful!
Afro-Ninja responds:

I'll definitely agree that I leaned toward pattern memorization, but it's hard for me to judge their difficulty since I designed them, and I didn't really have complaints in that department from early testers. Aside from the later levels, but I figured that was to be expected.

thanks for the feedback


BHVampireBHVampire

Rated 5 / 5 stars

...

VERY VERY AWESOME GAME... Very Great... Good Controls, Graphics, Sound, Gameplay and Weapons... Very awesome.... Good Job...