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rated 4.14 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Jul 17, 2011 | 5:34 PM EDT

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Cremation 5 Points Obliterate the first boss with all weapon slots equipped
Rookie 5 Points Finish the first area
AHK-372 10 Points Defeat the second boss
Damura 10 Points Defeat the first boss
Frequent Flyer 10 Points Fly 3,000 miles
Junkyard 10 Points Kill 4,000 enemies
Problem, Minecraft? 10 Points Collect 2,000 gems (spending them is allowed)
Variety 10 Points Use each weapon in the game at least once
Coeus 25 Points Defeat the fourth boss
Ding Ding 25 Points Reach level 20
Erebos 25 Points Defeat the third boss
Hardcore 25 Points Finish area 4 of AHK-372 with only a bullet rifle
Stealthy 25 Points Finish area 3 of Coeus without triggering any sentry lights
Untouchable 25 Points Finish area 4 of Erebos without taking any damage
Swain's Medal Secret Medal: Unlock this medal to view its details!
Event Horizon Secret Medal: Unlock this medal to view its details!

Author Comments

Classic top-down shooter with stat building and parts customization!
Multiple planets to see, weapons to collect, and big bosses to fight.
High scores and Medals available!

In the works since July 2010, the top-down shooter genre has been something I've always wanted to cover. Big thanks to Hyptosis and Kelwyshade for their art and music, otherwise I'd still be stuck with an unpolished engine. I think we ended up with a solid product, hope you enjoy!



Rated 3.5 / 5 stars

I'm a huge fan of SHMUPS, but not SHMUP

!! Warning !!
!! Warning !!
!Gigantic Review Incoming!

The graphics are nice. The ships are fairly detailed, the backgrounds are well done, and visually the game seems complete. It was a little disappointing that no matter which gun I had equipped, I looked more or less the same. Only real complaint would be the screen shake effect, it was too prevalent and made gameplay a bit annoying at times. Still a minor issue.

The music, while repetitive, wasn't ever annoying. The sound effects were familiar but fitting. Overall it reminded me of other SHMUP games I had played.

The gameplay was solid, although quite stale by the end. While the enemies themselves were fairly standard, there was a bit of ingenuity shown in level design. I especially liked the 'herding' of the player in the Erebus(sp?) area. However, the fact that sometimes the same (visually) ship would use different attacks, was quite annoying. Try giving visual queues to the player about different attack patterns, such as color variants or even size changes.

I was greatly GREATLY disappointed by the boss battles. The first boss took my enthusiasm for this game from around 80%, to around 25%. The second boss was a little better, but not much. Most of my complaints, however, are against the Erebus boss. This gigantic drill Bit%^ was the first boss I died against. I felt like I just had to play it through 2 or 3 times to learn the pattern, rather than have top notch skill.

I think that really the way to sum up my dislikes for the game, would be to talk about the shop system. Don't get me wrong, when upgrades were first introduced to SHMUPs, it was a great day in history. However, since then there have been countless SHMUPs that have pointless and grindy shops. The upgrades in "SHMUP" felt like passive upgrades rather than shiny new toys. As if this wasn't apparent enough, there is literally a grindy passive upgrade system called XP. Wait, XP? In a SHMUP? For tiny percentage upgrades? Oh no, a dark day for this game player. It encourages players to fail repeatedly without analyzing their strategy or rethinking how they come at the level. It encourages players to just sit secure in the knowledge that they always get a little closer to winning. However, for those of us who don't need security from percentiles, it feels like our skill has a lesser impact on victory. Especially in the 4th zone, there were a few times I felt like I simply didn't have enough shields to get through the level. It was as if it was impossible to dodge everything. I felt as if I needed to grind XP on earlier levels to get my passive bonuses high enough to win.

That's when the fun stopped for good.

Although it is overall an impressive game, containing not only great visuals but also diverse enemy patterns, ultimately it fell flat on the Core mechanics (That I feel) are behind the SHMUP genre.
Boss Battles!
Skill Intensive Gameplay!
This game actually did amazingly well with everything that is usually behind the scenes and underdeveloped. Things like graphics that were never high priority, this game did very well.

Overall, it's a well crafted game. I obviously was entertained by it, as if I wasn't I wouldn't have played it through. It's no comparison to the greats (Raiden, Strikers 19xx) but it's better than the average fare of NG (in terms of SHMUPs). Seems like with a little bit of work, you could patch up the upgrades (diversify gameplay!) and intensify the boss battles (think transformations!) and you would have one kick-ass game.

7/10 stars for doing most of the game right, but missing the critical details.
I'd suggest looking at something like Flatzone3 or RoboBombo for some good free SHMUPs, maybe something'll inspire you.

Good work and Good luck,

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Rated 3.5 / 5 stars


not bad. the game itself is fun. but we r so slow in the beginning that i couldnt bear to go enough in to get speed upgrades.


Rated 5 / 5 stars

wow epic 5

this game is just like galaga galixy really cool but theres not much space to move left in right and mars looks really cool with city lights.


Rated 5 / 5 stars

When You Make A Game You Make A GAME!!!

Realy good job. Expecialy on the Drill Boss. I'm going to have to find some time to crach that nut. Realy caps the feal of a classis top down shooter like The Raiden Project. One thing I dont like though, the game seems to get boreing after a while. I realy don't know why, maybe there needs to be more going on in the music or something. Realy good Job anyway.


Rated 5 / 5 stars

Hello Gentlemen

All your bases are belong to us

no seriously, i praise your skills (music, art and programming). Personally I find shooters BORING but the medal system PLUS the upgrade system made the difference.
Continue your work!!! :)

However, here it is the eternal question: why do they send a single pilot to kill 9999999 enemies? And if they send more (*lives*), why don't they send them simultaneously o:<. Arcades gotta make a living tough <.<

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