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Credits & Info

Jul 17, 2011 | 5:34 PM EDT
  • Daily 3rd Place July 18, 2011

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Cremation 5 Points Obliterate the first boss with all weapon slots equipped
Rookie 5 Points Finish the first area
AHK-372 10 Points Defeat the second boss
Damura 10 Points Defeat the first boss
Frequent Flyer 10 Points Fly 3,000 miles
Junkyard 10 Points Kill 4,000 enemies
Problem, Minecraft? 10 Points Collect 2,000 gems (spending them is allowed)
Variety 10 Points Use each weapon in the game at least once
Coeus 25 Points Defeat the fourth boss
Ding Ding 25 Points Reach level 20
Erebos 25 Points Defeat the third boss
Hardcore 25 Points Finish area 4 of AHK-372 with only a bullet rifle
Stealthy 25 Points Finish area 3 of Coeus without triggering any sentry lights
Untouchable 25 Points Finish area 4 of Erebos without taking any damage
Swain's Medal Secret Medal: Unlock this medal to view its details!
Event Horizon Secret Medal: Unlock this medal to view its details!

Author Comments

Classic top-down shooter with stat building and parts customization!
Multiple planets to see, weapons to collect, and big bosses to fight.
High scores and Medals available!

In the works since July 2010, the top-down shooter genre has been something I've always wanted to cover. Big thanks to Hyptosis and Kelwyshade for their art and music, otherwise I'd still be stuck with an unpolished engine. I think we ended up with a solid product, hope you enjoy!



Rated 1 / 5 stars

Honestly its bad

But its easy to tell peeps are playing for the medals , so I will say its a smart choice there


Rated 4.5 / 5 stars

Hard as hell but good

This is a good game but it wont get a great score because its so flipping have to choose your weapons wisely.
overall its a good game you noobs so the guy who gave it 1 is freaking crazy


Rated 0.5 / 5 stars

This game is bad and I mean BAAAAD!

God where to start, well the enemy bullets are next to impossible to see, the screen shakes like mad, your ship is so damn fat and slow it's impossible to dodge anything.
But with all the suckness I gave it a shot and was not going to quit until i beat it, well on the last boss the game glitched and crashed so I never got to beat it.


Rated 2.5 / 5 stars

not enough power-ups

not enough power ups... classic old shooters had tons of interesting power-ups and i find these sadly lacking..... making it boring to be honest... 1 minute play and i was over it.


Rated 3 / 5 stars

A lot of good ideas

This game has a lot of good ideas mixed with old school shoot em up elements, but i feel they don't work off each other as well as they could have.
For starters, there are a lot foreground, background issues. Everything is moving so fast and is treated with the same level of detail, that it quickly becomes confusing and frustrating. This is an issue that many shooters have, so I;m not trying to single this one out.
The ship is too big and moves way too slow, especially when compared to the enemies which dart all around the screen like they're on cocaine. I know you can level up and equip new engines to increase your speed, but your craft is so bulky, I feel you'd end up running into bullets anyway.And that's only if you level up enough to notice a difference.
Customizing your weapons was a good choice, but so many of the weapons are interchangeable, in the end, there are maybe only five unique weapons among the dozens you can collect. Being able to control the weapons orientation, again a good idea, but the levels are set up so chaotically, there's no way you can find a good balance between shooting forward or backward.
The RPG elements are artificial at best. Sense you can only upgrade in one way, it doesn't really have any depth. Sense enemies give you less EXP as you level up, visiting previous levels isn't much of an option, but even if they still gave you sufficient EXP, the level list is so small that it quickly becomes monotonous and starts to feel more like a chore than a game.
I liked the game enough to play to the last level, but that was as far as my patience could afford. I really liked the boss battles, because they used basic shooter elements but were executed really well!
Like I said, this game has a lot of good ideas, but they end up acting as padding for a sub standard shooter. If the action sequences were tightened up, and the RPG and customization options were more dynamic, than you would really have something special for the arcade shooter community.

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