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Jul 17, 2011 | 5:34 PM EDT
  • Daily 3rd Place July 18, 2011

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Cremation 5 Points Obliterate the first boss with all weapon slots equipped
Rookie 5 Points Finish the first area
AHK-372 10 Points Defeat the second boss
Damura 10 Points Defeat the first boss
Frequent Flyer 10 Points Fly 3,000 miles
Junkyard 10 Points Kill 4,000 enemies
Problem, Minecraft? 10 Points Collect 2,000 gems (spending them is allowed)
Variety 10 Points Use each weapon in the game at least once
Coeus 25 Points Defeat the fourth boss
Ding Ding 25 Points Reach level 20
Erebos 25 Points Defeat the third boss
Hardcore 25 Points Finish area 4 of AHK-372 with only a bullet rifle
Stealthy 25 Points Finish area 3 of Coeus without triggering any sentry lights
Untouchable 25 Points Finish area 4 of Erebos without taking any damage
Swain's Medal Secret Medal: Unlock this medal to view its details!
Event Horizon Secret Medal: Unlock this medal to view its details!

Author Comments

Classic top-down shooter with stat building and parts customization!
Multiple planets to see, weapons to collect, and big bosses to fight.
High scores and Medals available!

In the works since July 2010, the top-down shooter genre has been something I've always wanted to cover. Big thanks to Hyptosis and Kelwyshade for their art and music, otherwise I'd still be stuck with an unpolished engine. I think we ended up with a solid product, hope you enjoy!

Reviews


JXXJXX

Rated 4.5 / 5 stars

great but theres one thing...

its like an arcade game and thats good...but it's like an arcade game that is the same as other shooter arcade games. but over all, its a good game


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corvusfrugileguscorvusfrugilegus

Rated 3.5 / 5 stars

good game

decent game, but the difficulty of some bosses is to high due the large hit-area of the ship.
I understand you don't want people to easily gain a lot of levels to overthrow a boss, but the xp-penalty for earlier areas could be a bit smaller.
Now i'm stuck at the erebos boss. He seems impossible; anyone got a good set-up for him? (and how the hell do you avoid all those bullets?)



The-blue-meanieThe-blue-meanie

Rated 3 / 5 stars

Good Idea, Poorly executed

And whoever is going around giving people useless reviews for the hell of it needs to be banned.


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BannanaSharkBannanaShark

Rated 1.5 / 5 stars

"Meh."

It's not very fresh, it's kinda old and busted.May i consider something that isn't used as often or some more upgrades otherwise i do not think it will do very well.


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RickyTheFishRickyTheFish

Rated 3.5 / 5 stars

Pretty fun

Overall, this game is pretty fun to play. There isn't a huge assortment of weapons to buy, but there are enough weapons to give the game variety and keep it from getting stale. Each world offers new items, so even if the player has purchased the best items from his current world, he might not be able to beat a level if his tactics aren't sound and his weapon arrangement isn't proper. It really makes the player think about how to optimize their ship's configuration before embarking on a level, adding in a bit more difficulty to each level. It would be nice to have some kind of special skill or powerup, but not having one isn't necessarily a bad thing; old-school shooters didn't have them, but we liked them all the same.

I do have a few minor gripes, though. First off, the ship's hitbox seems too large; at times, this game seems like a touhou game with all the ships, bullets, and asteroids, especially during boss fights. With the hitbox as large as it is, sometimes it's impossible to avoid getting hit, sometimes multiple times. Additionally, it might be nice to give the player a slight leeway after getting hit; maybe a half second or 3/4 second of invulnerability. This would avoid unnecessary deaths from clusters of asteroids your ship stupidly flies into due to Flash lag, which happened to me multiple times. It would also be nice to give the player an indication when ships are coming from the bottom of the screen; I believe this is done the first time it occurs (I think in the first stage... if not, it's definitely in the first world), but other times it pretty much guarantees that the player collides with an enemy ship unless he has played the level before and knows when to expect them. Lastly, could the death penalty be lowered? It just seems a bit much to reduce exp and money by 2/3 when the player could have died on the last enemy in the level, or the last bullet shot by the boss. Maybe change the penalty to 1/2 or something... it's not a huge difference, but it seems more fair.

Oh, and just as a warning to players that might be just starting: the difficulty ramps up in a big way between world 2 and world 3, so watch out. I went into stage 1 of world 3 and it was almost like I was playing a different game.


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