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Jul 17, 2011 | 5:34 PM EDT
  • Daily 3rd Place July 18, 2011

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Cremation 5 Points Obliterate the first boss with all weapon slots equipped
Rookie 5 Points Finish the first area
AHK-372 10 Points Defeat the second boss
Damura 10 Points Defeat the first boss
Frequent Flyer 10 Points Fly 3,000 miles
Junkyard 10 Points Kill 4,000 enemies
Problem, Minecraft? 10 Points Collect 2,000 gems (spending them is allowed)
Variety 10 Points Use each weapon in the game at least once
Coeus 25 Points Defeat the fourth boss
Ding Ding 25 Points Reach level 20
Erebos 25 Points Defeat the third boss
Hardcore 25 Points Finish area 4 of AHK-372 with only a bullet rifle
Stealthy 25 Points Finish area 3 of Coeus without triggering any sentry lights
Untouchable 25 Points Finish area 4 of Erebos without taking any damage
Swain's Medal Secret Medal: Unlock this medal to view its details!
Event Horizon Secret Medal: Unlock this medal to view its details!

Author Comments

Classic top-down shooter with stat building and parts customization!
Multiple planets to see, weapons to collect, and big bosses to fight.
High scores and Medals available!

In the works since July 2010, the top-down shooter genre has been something I've always wanted to cover. Big thanks to Hyptosis and Kelwyshade for their art and music, otherwise I'd still be stuck with an unpolished engine. I think we ended up with a solid product, hope you enjoy!



Rated 3.5 / 5 stars

Slightly off target

First off, I like any SHMUP that allows you to get more powerful by more means than picking up powerups. The leveling-up system was implemented well, and every time I hit that XP mark, it felt like I was getting stronger. The shop didn't feel quite AS complete, though. It took me until world 3 to find any kind of specialty weapon, and even then, I still found a majority of them still acted alike. Not to mention I barely felt stronger every time I purchased a new engine or shield, with the ship mods proving to be a lot more worth my while (and cheaper, too).

However, I think the main problem with this game is one tiny little design oversight. Next time you create a shooter, I ask that you please not make the ship the actual size of the player's fist. It's absolutely impossible to maneuver this piece of crap through tight spaces and come out unharmed, even with extensive speed upgrades. Because of this, I end up creating what's more akin to a flying fortress that can take a million points of damage or just kill everything outright before it becomes a problem instead of focusing on actual speed and skill. In this sense, the entire game becomes counterproductive as soon as world 2, and it really took a lot out of the experience for me.

All in all though, this game isn't so bad. If you're going to have RPG elements, though, you may as well go the full nine yards. Maybe introduce different ships with differing pilots and passive traits that help differentiate them. Throw in a skill system that gives players the chance to save themselves in tight situations. And of course, it is a cardinal sin to have ANY shooter not have bombs, so I suggest you get on that. Your heart's in the right place; now you just need to take full advantage of your game's potential.

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Rated 4 / 5 stars

more parts please???

im only past the first few level but there seems to be a lack of parts i hope im mistaken but overall it was fun.


Rated 4 / 5 stars


why is the first boss so hard?


Rated 3.5 / 5 stars

Pretty good

Great design, definitely one of the better kinds of this game. The difficulty was a little much, and there should DEFINITELY have been more weapons. other than that, decent game.


Rated 5 / 5 stars


You almost can't go wrong with a vertical shooter, but i've got to say this is one of the best i've played in a long time. Somewhat short, but the difficulty really makes you feel like you did something when you finish. I wish I had more thumbs so I could give more than two thumbs up, but I guess a 10 will do.

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