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Uploaded
Jul 17, 2011 | 5:34 PM EDT
  • Daily 3rd Place July 18, 2011

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Cremation 5 Points Obliterate the first boss with all weapon slots equipped
Rookie 5 Points Finish the first area
AHK-372 10 Points Defeat the second boss
Damura 10 Points Defeat the first boss
Frequent Flyer 10 Points Fly 3,000 miles
Junkyard 10 Points Kill 4,000 enemies
Problem, Minecraft? 10 Points Collect 2,000 gems (spending them is allowed)
Variety 10 Points Use each weapon in the game at least once
Coeus 25 Points Defeat the fourth boss
Ding Ding 25 Points Reach level 20
Erebos 25 Points Defeat the third boss
Hardcore 25 Points Finish area 4 of AHK-372 with only a bullet rifle
Stealthy 25 Points Finish area 3 of Coeus without triggering any sentry lights
Untouchable 25 Points Finish area 4 of Erebos without taking any damage
Swain's Medal Secret Medal: Unlock this medal to view its details!
Event Horizon Secret Medal: Unlock this medal to view its details!

Author Comments

Classic top-down shooter with stat building and parts customization!
Multiple planets to see, weapons to collect, and big bosses to fight.
High scores and Medals available!

In the works since July 2010, the top-down shooter genre has been something I've always wanted to cover. Big thanks to Hyptosis and Kelwyshade for their art and music, otherwise I'd still be stuck with an unpolished engine. I think we ended up with a solid product, hope you enjoy!

Reviews


vash2435vash2435

Rated 5 / 5 stars

Awesome Game

I honestly don't know why people are complaining about the difficulty, I beat the entire game without a problem. The hardest part was the final boss, but I took him out after a few tries. The trick is to change your weapons orientation according to the level and to keep moving. I would recommend everyone use homing missiles for the majority of the game, except when playing levels with the descending laser beams.



Neophyte-RoninNeophyte-Ronin

Rated 1 / 5 stars

Murderously Difficult

"SHMUP" is polished to a fault in the sense that this belongs in an actual coin-op with its "Shop" element retooled so that you can only pick a single new setup for the next mission. Yes, that way it will go down in history alongside "Haunted Castle" as virtually UNPLAYABLE.

This is another stupid one-ship-against-armada stories that fail to incorporate any true sentiment of wartime realism. Thus, the plot and story are worthless.

Now, anybody will tell you a shooter game is often the epicenter of graphic detail. True to form, Hyptosis and Afro-Ninja took great pains to ensure that this game looks good and doesn't handle like a kangaroo with a brain disease. Josh Kemp's techno-driven soundtrack is passable but forgettable. A good deal of technical prowess went into creating this game. Those are the only good sides, because when it comes to challenge, pacing and overall fairness, "SHMUP" is just another token hog.

Okay, so you have to go around shooting everything and collecting these gems to exchange them for improved engines, weaponry, and ray shielding, which sucks because every new area has a shop that replaces every last customization you made in the previous area. Let's not forget that Leveling Up corresponds to only marginal improvements in your stats. Finally, the bosses are vindictive, emotional, and almost pornographically horrifying. Then you learn that the one weapon you shrugged at in the shop turns out to be a veritable panacea against the relentless hordes that NEVER DIE FAST ENOUGH, but if that's not all, your head is spinning from all the frustration that you wonder why in the name of Christ did you ever begin to play this game? The awards and achievements?

Afro-Ninja wanted to cover the top-down shooter genre, but seriously, he should have left this one alone. A pretty bunch of space debris isn't worth looking at if the debris is and always will be your fucking ship.


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Jps101Jps101

Rated 3.5 / 5 stars

An alright game, but needs some improving.

Now when going into this game, I thought, "Hmm. Looks interesting. Doesn't look like the players are too fond of it though" And I can kind of see why. Like most games of this genre, the simplistic approach leaves much to be desired, and the speed of the enemies can be gameplay a bit difficult. Plus the lack of any good things to buy til way later in the game leaves the player thinking "Is this really worth it?"

My major tidpick was the lack of warnings if something was coming from behind. As most players will tend to do, I tend to lag back near the bottom as I mostly expect the enemy to be coming from in front, but when I suddenly see my health decreasing at a drastic rate, then I feel a bit cheated.

But with a bit of finetuning, this game could be a brilliant addition to the genre.
Keep up the good work :D



Ready2dieReady2die

Rated 5 / 5 stars

I think the game is fine

Its really hard because the enemy came closer towards the player really fast..but I got used to it, you shoulda include a mute button for the music coz sometimes when I play a game, I listened to other music.



HaemlockHaemlock

Rated 4 / 5 stars

Would be better if it weren't so friggin hard

I'd feel bad to completely destroy my rating of the game just because it was so difficult to complete, so I only took one point off for difficulty. I took another point off for originality because there are a million other games like this and the only thing new that this brings to the table is the shop. Even so, that is no new idea to gaming, pretty much every game one plays these days has some sort of shop. The main reason I feel justified in giving it an 8 is that the design of the game as well as the music and interface were super good.


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