Go!
Go!
Score:
rated 3.71 / 5 stars
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77,914 Views
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Genre:
Skill - Other
Tags:
russian
heist
female
medal

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Credits & Info

Uploaded
Jul 15, 2011 | 4:42 PM EDT
File Info
Game
23.8 mb
  • Daily 5th Place July 16, 2011

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Locked Medal
Blood Loss 5 Points Потеря Крови: Die Multiple Times †
Locked Medal
Doorbell 5 Points Дверной Звонок: Trigger Alarm Multiple Times ¤
Locked Medal
Dusty 5 Points Пыльный: Journey Deep Into Vents ∗
Locked Medal
Klepto 5 Points Клептоман: Steal Worthless Items ¢
Locked Medal
Loiter 5 Points Слоняться Без Дела: Play Game For Hours ∠
Locked Medal
Number One 5 Points Номер Один: Kill Urinating Janitor ≈
Locked Medal
Peeping Tom 5 Points Соглядатай: Spend Time Watching Stripper ∞
Locked Medal
Persistent 5 Points Настойчивый: Miss Perimeter Multiple Times ↵
Locked Medal
Respect 5 Points Уважение: View Contributors ×
Locked Medal
Kinky 10 Points Развращенный: Cut Off Guard Finger ÷
Locked Medal
Parkour 10 Points Паркура: Perimeter Breached ⊥
Locked Medal
X-Ray Vision 10 Points Рентгеновское Зрение: Hack All Vaults ♠♥♦
Locked Medal
Clandestine 25 Points Тайный: Loop Surveillance ››
Locked Medal
Guru 25 Points Гуру: Collect All Upgrades ∀
Locked Medal
Hacker 25 Points Хаер: Hack Security Panels ∂x/∂t
Locked Medal
Lock Smith 25 Points Слесарь: All Doors Unlocked §
Locked Medal
Lush 25 Points Пьяница: Obtain Briefcase Ω
Locked Medal
Mechanic 25 Points Механик: Hack Main Vault ∴
Locked Medal
Tasty 25 Points Вкусный: Unlock Keypad ∝
Locked Medal
Utility 25 Points Утилита: Escape Beyond Perimeter →
Locked Medal
Vixen 25 Points Мегера: Cut Out Eye •
Locked Medal
Restless 50 Points Беспокойный: Zero Saves To Completion Ø
Locked Medal
Superficial 50 Points Неглубокий: Inventory Worth Over 100,000,000 руб ◊
Locked Medal
Professional 100 Points Профессионал: Beat Game In 15 Minutes ‡

Author Comments

[Edit:Jul18 - I uploaded a new version with bug/gameplay fixes. You may have to clear your browser cache. Thanks to the people who provided criticisms and props to those who beat the original.]

This is primarily a puzzle game requiring exploration and clever thinking, and secondarily a 3rd person shooter. It has been described as a hard game and you can expect to take hours completing it the first time.

Watch the Intro.
Keyboard Controls: [Esc]/[P]ause->Options

If you find an error/bug in the game, please PM me or leave a comment describing the problem and detailing where/when it happened. I suggest you save your game in case a major bug is found.

Countless people are to credit for this game reaching completion; You should check out the major contributors in the game credits.

Reviews


GroteskGrotesk

Rated 4 / 5 stars July 16, 2011

So sad..

don't get 6 medals.. Game is so awesome - i beat it after some long hours with 150.000.000+ P. Hate Hex mini-game and really hate lasers room - very annoying, but interesting. Game have some problems but all of them in the engine. Good luck with your next flash.

P.s. Heroine is so sexy...


People find this review helpful!

houseofkrazeeshouseofkrazees

Rated 3.5 / 5 stars July 16, 2011

Not bad for your first game.

It kept me going even though the controls were strange and the platforming was really bad. I liked the puzzles but have no clue what to do with the hex puzzles. Maybe someone can fill me in.

All in all it was a decent game could have been a lot better with the action but the puzzle aspect was really good.


People find this review helpful!
Pikanjo responds:

The puzzles were all thought out, but the shooter aspect was more slapped on and scope minimized to reduce processing.
-Richie


CrystalpistolCrystalpistol

Rated 3.5 / 5 stars July 16, 2011

Good effort!

After reading in one of your other comments that you, or at least one of the two of you, are not an avid gamer (which seems strange given what everything you do is related to. >.<) I have to say that it definitely shows. While it was certainly ambitious to create a 3D Flash with 2d art, and it does have kind of a cool look, it just doesn't play well. That's why you don't see many other games like this. Flash works best in a top-down or side-scrolling format. The best thing you could have done is research, research, research! That, and, well, listen to your playtesters! You said they brought up some of these complaints, well, don't just release the game anyways. I'm sure you just wanted to get it out, but it would have been much better to release a polished game instead of this entirely underwhelming project. It could have been so much more. I know that I for one, was SUPER excited to see a new Pikanjo flash, and a fully-featured game no less, but I came out of it disappointed. I'm not very far in yet, and I also can't figure out how to pick locks. I can get all the tumblers to stay at the top... but then what? And as another reviewer mentioned, if you ever patch this, add English to the menus and such. That should be too great an undertaking. Most of the things have mouseovers, anyways, so you could leave the static text in Russian, and have it turn to English on mouseover. Overall, it was still fun, though, and I look forward to seeing what you guys do next! Glad you've moved from a little pink blob to hot chicks! ;D


Pikanjo responds:

You don't actually have to know any Russian to complete anything - I may have rushed this somewhat to get it out - but it's taken me 10 times longer than I originally planned and I wanted to move on.
Thanks,
-Richie


GoldenDeagleGoldenDeagle

Rated 3.5 / 5 stars July 16, 2011

Many things to say

I was very surprised to see that the game was in 3d. However I was instantly dissappointed by a very wild camera and running and confused by the amount of buttons. Speaking of buttons it was a good move to make them customizable, but I really hate that # button wasn't changeable. I have a laptop and full numboard doesn't fit, so I don't have the # button and I couln't progress farther than the keypad, unless that's not the way to solve it.

Speaking of progress, I was slightly stuck at the pick locking part. Didn't realize you had to tap the button, it just wasn't too obvious. Also disliked the fact that I couldn't backtrack out of the vents, I wanted to check the other doors in the mansion, but I guess they just had more guard behind them. Speaking of the guards- they were relentless. Crouching and sneaking didn't help. Died a lot. Was surprised (and glad) they didn't respawn. Jumping over the fence was very tough. The ground seems so slippery and the camera just swings everywhere. The guards had the same problems as me. There was a time on the first floor of the mansion when two guard were alerted by me but they couldn't run up the stairs- they just slided in a 300 degree circle around the ladder bumping into its sides while running. Also about the degrees, it was 23 degrees Celcius outside while snowing but inside it was -2 at times (0 celcius = freezing water). And I didn't find any use for the nuclear bar, but that's probably because I didn't finish the game.

About the camera. in small rooms it goes behind walls and shows the white void outside. So it gives away the flaws of the engine easily. Making it a first person perspective would have solved that. Also I guess there's no hide or cover system and the trees and elevations are there for decoration. And I guess the alarm system was just too much. It seems impossible to never die or trigger an alarm.

Im a kind of a linguist and English is my third language, Russian is my second and my first is Kazakh (suprpised to hear a brief mention of a Kazakh politic mentioned in the intro). So as a person who spoke in russian pretty much my whole life I was relatively fine with the written russian. The girl who did the voice in the begining did have a noticable accent (as if she spoke at one point but the forgot the language partially) but didn't make any mistakes I noticed and spoke understandably. But I was horrified by the sheer amount of swearing in the gameplay. Here's a typical encounter with an enemy: "Bitch" blam! "Fuck you!" blam! "Bitch!" "Fuck you!" Blam! Blam! "Bitch!" "Fuck you!" blam! and he dies. I think it took me about 3 million rubles to get my jaw off of the floor. So the amount of russian language used in the options led me to believe you were making this game for russian audiences as well. If not, then you used too much of, what americans will see as, unreadable font clustered in the menus.

So in conclusion this game just begs to be a 2d side shooter. Somehow I found the 3d engine in Sierra7 a lot more impressive, even though it didn't have too many textures or details, but then again that game had predetermined paths for the player. Some wall designs looked like a grade schooler drew them but that's just nit picking. It's a shame I couldn't finish the game. Please do something about the # key. Changing it to "C" would make a nice square of buttons to work with. So anyway very good effort. But there's a lot of improvement or you just need to reconsider the dimensions for the sequel. Then you will have a game above 4.00 and reviews aknowledging your hard work.

Best of luck to you


People find this review helpful!
Pikanjo responds:

You can use the keypad, number keys, or the mouse to play the keypad game. The num-lock key itself is just left out of any configuration. The guard logic is pretty simple so you can learn them and fight accordingly. I think a 1st person shooter would keep the 3D feel a lot better in closed rooms too - maybe being able to switch between 3rd and 1st would let people find their preferred perspective. It is next to impossible to never trigger an alarm or die.
I made the game engine all in-house, and this was kind of an excuse for me to learn more about creating an entire game and get better at programming.
Thanks for the review,
-Richie


RaabRaab

Rated 1 / 5 stars July 16, 2011

I did not like it.

Where to start.......

The graphics make my eyes hurt.

Combat is awkward.
Movement is sluggish, except while repeatedly jumping.... then its too fast.

Whoever coded the physics in this game should be slapped. ...and whoever play-tested the game and gave them the "okay" should be slapped even harder.

Who is the genius that decided jumping was to be a part of all this? Bad controls/physics engine and platforming is a recipe for a terrible game.

For your first "puzzle" you need to jump from car to truck, then over a wall.

When you know what to do, you should be able to execute your thoughts rather easily. "I want to jump from the ground onto the car" turns into 2 minutes of retarded jumping in place.

There are 3PS games like this one (that are over ten years old) that don't suck. Instead of improving upon them with your game, you have gone in the reverse direction.


People find this review helpful!
Pikanjo responds:

Shhh, you're giving away the secrets. A lot of people have problems with the way the controls are configured but I'm not sure what to change them to that would better fir the majority of people :/
-Richie