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All you have to do is reach the check point at the other side. That's not too hard, right? Just try to do it in the fewest number of lives possible if you can please.
Some of our testers have said: "is this another one of those games where you're a test subject and the computer is talking to you?" The answer is no. You are not a test subject, there is no computer.
We just wanted to taunt the hell out of you while you die over and over again. :)
Instructions are in game, press 'P' to pause. Avoid the hamburgers.
very nearly wonderful
It is a really good challenging game - but I cant help feeling that it would have benefited from some kind of progress measure, or achievements. I had no idea how much there was left to do, and as the novelty had worn off I gave up -knowing that I was a certain amount through the game would have spurred me on.
Other that that it was a really fun game to play!
A few points
The game seems long. After about ten minutes and 70 deaths with no progress meter, I stopped. Wall jumping in this game feels sticky and weak, partially because of the sharp deceleration on wall cling. The level design too often depends on sticking to and jumping up one wall when a support wall could easily exist that would help out.
Alternate routes and collectibles would help the game a lot. At the moment, there are honestly just better offerings in this category. LOTS of them.
The banter/taunts are weak and largely random. I don't mind them, but they aren't adding to the game, they aren't making me think; they're trying to distract me from a decidedly mediocre puzzle platformer.
It had shoddy controls, and I've seen tons of games like this, none of which you had to use your body for a switch. It was okay over all but it was so boring that it made me want to stop half way though, the clever coments at death quickly get old and they are repeated. 5/10 3/5
The taunting text reminded me of GLaDOS.
Its a greeat game but has some flaws
This game is a great Idea I like how you sometimes have to die in order to progress and the little insults kept me going however there were some faults. For one the wall jump its awkward to manage it I realize this is probably why you put the jump as space also but I can't help feel that its is then unnecessary to put the jump with so many buttons. Second is the difficulty the first real problem I faced was your long spike trap which I began to think impossible but after a bit realized my dead bodies can be jumped on. Now as I said before that is a great concept but it would have been nice to know that from the start that sometimes you are going to have to die. After that how ever the difficulty on most levels were no were to be found and jumped erratically from overly simple to a little chalenging at least until towards the end were you went almost impossible. Typically in a game you gradually get harder but hardly seems the case in your game for I may have been having slight trouble in one then find the next one too easy, at least until the end were you go for almost impossible. Lastly, I also suffered frame rate issues whenever one of your waterfalls were on screen. This is a fun little time waster and will be very interseted in any future games you may have.
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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