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All you have to do is reach the check point at the other side. That's not too hard, right? Just try to do it in the fewest number of lives possible if you can please.
Some of our testers have said: "is this another one of those games where you're a test subject and the computer is talking to you?" The answer is no. You are not a test subject, there is no computer.
We just wanted to taunt the hell out of you while you die over and over again. :)
Instructions are in game, press 'P' to pause. Avoid the hamburgers.
This could have been a good game with better controls , better leveldesign and overall more variety. Still I`m giving it 4 Points because it kept me playing till the end.
but the thing is theres the person or villan takling in the back and its kinda like Depict game
well done game. this game scores an overall score of 2 and a personal judgment of "bullshit"
Great waste of time
Very fun, I kept saying I was about to quit but ended up playing though the whole game. Some of the levels are extremely annoying but overall I really enjoyed this. Enough different and creative levels to keep the game interesting.
A lot of weak points
It's alright in concept but there's a lot of bad excecution here.
The game is really quite easy with the exception of a few levels that are hard only because of bad design.
The difficulty is bizzarley curved as often when you feel the game is getting harder you are met with a string of exceptionally easy stages such as simply pressing the right switch.
The controls are pretty poor especially the wall jump which has been previously noted as being 'sticky' and the slide which often just doesn't seem to work.
The text about how hard the game is and whether you're ready to give up yet is really quite silly as you rarely die by your own fault.
The game forces you to die about 35+ times and the rest will either be from unresponsive slides or trial and error situations such as hitting the right switch in a room of 6 or so.
It's quite dissapointing as these sort of games can be great fun and really challenging with the right design behind them.
I just found that this one came off poorly and could have benefited from some controll tweaks and a lot less telling you how hard it's supposed to be.
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