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Made for Robot Day 2011. (2nd place! Thanks, MindChamber.)
Controls: WASD to move, Arrow keys to shoot, Space to use Ultrabombs. Left-handed players can swap controls on the title screen.
How to play: Shoot aliens. Buy upgrades. Repeat.
Do you have what it takes to prevent an alien invasion? Probably not, but there's only one way to find out!
Cleveland Brown-"You just do a little better each time."
Its kinda fun, but there are two problems:
1. it took all of 10 minutes to play
2. you made the points reset after each turn
-1 point for easyness, -2 points for the point thing
Here's some constructive criticism for this game. I liked how you could upgrade your player, although I'm not quite sure what upgrading the bullets did since there was only one enemy that had shields. I also found that I disliked your lack of different enemies/point values. Reaching your 100,000 point secret was very annoying and took me nearly 20 minutes of accomplish (which makes me look like a fool, but it's late and I have nothing better to do) because of the low value of points you got for killing enemies. I guess what I'm trying to say is it was too easy. You should get more enemies (and higher points for those enemies). A faster rate of enemies as you get further into the game. Good game I hope you take my comments into consideration.
p.s. While trying to get the secret I guessed at what it was going to be (since I had a lot of time to try to guess at what it was) and I called it! And no it wasn't worth it : P
I went through most of the game without realizing that you lost your points at the end of a level, and then I got stuck where the only things I could upgrade were the fire rate, health, ultrabombs, tri-shot and secret, but I could not manage to get the 3200 needed for either the health or fire rate, even with using ultrabombs.
well its a old style of game goood good... but...something lefts dude..
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