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Number Ninjas started out as a experimental prototype and eventually grew out to what it now is. The game has 20 levels and has been created in a time-span of a little over a year. Hope you enjoy it.
Great concept, well executed, a little buggy.
Loved it! Great concept, great art. 8/10.
Bug: level 19, I did the following: "x 8", "- 6", "+ 1" (the left-hand 1, using the "+" from the right-hand 1), then picked up the "x" & tried to throw it to the left (where the 1 had been a moment before) and (seemingly) it struck and killed an invisible 1, adding a "x 1" to my equation, and leaving me with 2 numbers and only 1 symbol. I was able to reproduce this bug, and then picked up the last "+' and threw it at the same spot & had the same result ("+ 1" added to my equation, and the symbol was gone). Mac OS 10.6.7, Chrome 12.0.742.112, Flash 10,3,181,34.
Bug: It's occasionally possible to throw symbols into walls in a non-retrievable way. At other times, it is retrievable but it cannot be seen.
Bug: It's occasionally possible to fall out of the level.
One of the jumps on level 14 (to reach the 8's platform from the right side) was annoyingly difficult. It didn't seem to get easier with practice either, just seemed kind of random or ridiculously precise. In general, as many other reviews has suggested, the controls / hitboxes could use a little refinement.
The last level (boss) was a little random for me -- I couldn't discern any pattern in the changes in the enemy number -- aside from the fact <spoiler> that it seemed to be a fixed sequence, unaffected by your number or the sign you used: 3284597... </spoiler>
Difficulty settings would be a nice addition. In general, I think the earlier levels remained easy for too long.
A level editor would be awesome.
My biggest request / suggestion: release the source on GitHub! I'd love to get this in the hands of people creating education software!
One of the jumps on level 14 (to reach the 8's platform from the right side) was annoyingly difficult. It didn't seem to get easier with practice either, just seemed kind of random or ridiculously precise.
The last level (boss) I couldn't
i found a glich but eney way nice game
It's good, but it can be great
I thought this could have been a great game, until the point where the order of which things to come is also an issue for no reason.
At level 4 or something you need to make 4 while you are an 8. You have a 6, a 5 and a 3. you've got one plus and two minuses. I wanted to do: 8+5-3-6=4. The game wouldn't let me for some reason because it's coded so that even though there are multiple solutions of wich the order is in, the game only lets you have one order. That is annoying because this makes you unable to think you want yourself, but how YOU, the creator of the game, set it up to be. even though your solution might be more easy to get, I like to make the solutions in my order. It is annoying that the game does not let that, and you just die because of it and have to restart.
If you can make sure that the order of which the equation is solved isn't restricted to just one option, I would love to play it again! Keep it up and make more stuff like this!
It is so refreshing to finally get a game with a brilliant new type of gameplay, no extra eye-weary fancy flashing nonsense, and a thinking-required level advancement. That aside, however, the game is somewhat lacking in certain areas. The major one, in my opinion, is the "platforming". Jumping in this game is broken. I should say, jumping between platforms is broken. It so frustrating to carefully plan out your course, time your moves perfectly to avoid the guards, and have the last number turn his back... just to completely not jump to the lower platform and instead fall into spikes and die. With repeated trial and error, you can eventually pass the levels... but that's not all the the point of this game, right? The point is able to use your problem-solving skills to advance to the next level, and I feel as tho the poor addition (no pun intended) of the platforming aspect takes away from the beauty of the main theme. If you're thinking about a sequel, take into consideration the refining or just the removal of platform-hopping. Good attempt, lots of potential with this idea.
Oh the errors...
I really enjoyed the game, fun visuals and puzzles (I wish I had this back when I was a kid, instead of math blasters). The only problem I would have to say about the game is the glitches that show up during the "boss fight". Enemies would die without me attacking them and it would affect my game positively (using the right symbol) or negatively (using the wrong symbol and killing me). I also didn't understand if there was supposed to be some sort of pattern in the boss fight, I just had to do it countless times, memorizing the numbers that would come, then as soon as I turned into a zero, I spammed the multiplication symbol until I won. Other than that a very fun game.
Physics platformer with time-portals. One place - two times and different level geometry.
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