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Uploaded
Jul 2, 2011 | 6:57 PM EDT

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Author Comments

GUYS BEFORE ANYTHING ELSE, I ASK YOU TO LEAVE A HELPFUL REVIEW
Rate it whatever you like, blam it (if you MUST) but please leave a helpful review. Don't blam it just because it's beta, I need help guys! A storyline is coming next but I REALLY need help with testing, i need you to tell me whatever bugs you find! It's hard for one person to do it by oneself. I know there's a lot to be done, I've worked for about 3 hours total on this and I'm sick of working right now and would like to see some helpful ideas. THIS IS NOT SOME DUMB TUTORIAL PLATFORMER if you'll notice I've created my own engine that detects distance from the ground, air resistance, and takes all of this into consideration. So, for the instructions: run around with the arrow keys, jump and check out how it calculates distance from ground, etc. Click on your enemy for options, and click outside the box to clear it out. Click on an option to select it. Use Melee to attack with a larger hit, and use magic to attack with a small hit but remove Defence Points from the enemy. To Do: Scene for defeat, scene for the win; Input MP; Make MORE ENEMIES!!11; Finish animations; write a storyline; put in some audio!; give XP and allow for advancing levels; anything else you suggest!

Reviews


CatAlexCatAlex

Rated 4 / 5 stars July 2, 2011

HaDoken STREET FIGHTER

cool stick man dudd we one more from you and yugioh so bring it out man!


alexkolozsy responds:

:D Thanks man!


JstnRsckrJstnRsckr

Rated 5 / 5 stars July 2, 2011

....

its great if there was stuff to do. the only thing i think you could change is the art. everything else, controls, movement, is differently good. its fun that it looks sketchy.


alexkolozsy responds:

Thanks man! I'm making more enemies and more options soon!


AngryBombshellAngryBombshell

Rated 2.5 / 5 stars July 2, 2011

Um...okay.

I think I've misunderstood what this is supposed to be.

It's okay if this is a test for an upcoming project...but is this an RPG or a platformer? Why would it need a deep story if it was platformer, like you listed in the genre. Drawing boxes doesn't cut it, I gave you a 2 because this isn't a real game, at least not now. If it was being measured on the standards of a full game, I'd blam this with no hesitation.

I looked at the box at the top and it seems kinda pointless to have stats, I clicked on the black box (why the fuck it's even there, I don't know) and there's no chance of you even winning. Melee takes off a point, and magic takes off 5. Too many boxes. Work on the coding for battle sequences before you talk big about 'air pressure', that's one of the last things I give a damn about when I play a flash RPG.

I guess....this is a good place to start a FREE WORLD RPG (caps for a reason), and maybe you have some good ideas. But next time, just go to the forums and ask people for help. Submitting this is almost asking to get blammed, or at least have a low score.


alexkolozsy responds:

Well thanks for not blamming it man, it's supposed to be a mix of platformer and RPG genre.


z017z017

Rated 2.5 / 5 stars July 2, 2011

More

The movement is fine, but make something to hit or enemies... Submit a more complex demo.


alexkolozsy responds:

More complex demo coming soon!


Zir0Zir0

Rated 3 / 5 stars July 2, 2011

Get fundamentals solid 1st before adding extras

Hey.

Considering that was written in the author comments, I feel you on getting constructive feedback - it's like pulling teeth - you won't get it often. Regarding the beta aspect: people generally prefer finished submissions on Newgrounds, and dueto the blam/protect nature of things, if may have been better to submit to the alpha section of the site (I don't even know if that section is working - it always gives me an error when I try to go there), or to simply upload it somewhere else altogether, like FlashKit.

On to the game, sounds like you have some ambitious ideas, but based on what I've seen so far, here are some suggestions. Since there isn't much gameplay here, most of these are related to user friendliness and user accessibility, both of which I often find overlooked in Flash games.

- Since you are using mouse and keyboard to control the player's actions, and this being a platform game, add the WASD keys for movement. Your current config of arrow keys is nice for left-handed people, and right-handed people will want to move the player's character with WASD keys while moving the mouse.

- Currently, the mouse is only being used to interact with the black box. Unless the mouse will become a crucial part of controlling your character, I'd place that function as a key on the keyboard.

- You should also consider adding the ability for the player to remap the default keys as they like.

- Adding specialized animations for ascending and descending during a jump are nice polish, and I like how you took it a step further by adding more poses for moving jumps to differentiate them from a non-moving jump. However, the character jerks back a little on the moving jumps when it witches from ascending to descending.

- After battling the opponent the first time and dying, each time thereafter, it doesn't refill my health, and the opponent instantly attacks, killing me.

- Clean up the terrain movement, so the player moves smoothly along the hills. When moving down hills, you can see him leaving the ground for a split second at times.

- Once you get to adding audio to your game, please consider adding the ability to mute sounds and music separately.

- Throw a pause function in as well.

- I didn't see the game measuring distance from the ground anywhere. Was this meant to be visible? There is a green text that always reads 250.

- It look like your doing a quick "sweep" to keep the screen scroll focused on the player. Personally, I never liked these "sweep/tween" scrolling methods in platform games. They're fine when resetting your player after a fall (although I'd slow it down a bit), but I don't like it when it sweeps while I'm moving, even if the duration of the sweep is small.

- No ActionScript run-time exceptions were encountered.

- Clean up the engine, get everything solid, then focus on improving your graphics, gameplay, and all the other things you plan on adding.

Oh, and come up with an interesting name for your engine, too. (:

Good luck/skill on your project, soldier.
* salutes *

________________________
- Ziro out.


People find this review helpful!
alexkolozsy responds:

Thanks for an excellent review! I just took into account everything you said, added a pause button, changed it from being so 'twitchy' which I think was VERY true, and also smoothed up movement over the ground. I am working now on changing the movement of the camera, so that it tweens over (relatively) slowly after death, and before game start, and afterwards stays completely focused on the character. Late tonight or early tomorrow I will add acceleration, a 'slide' animation, a duck button, and a crawling, where you duck and move. I smoothed the animations (slightly) but I don't think they look better, and I kind of want the cartoony look. I adjusted the health etc. so that it restarts and you can re-battle. I'm in the process of adding another enemy. Music, I will ask someone about giving me full rights to some good music, maybe for a tip. Removed the green debugging text. Thanks again for the helpful review. Going to get a better name. No storyline yet, but I'll make one. <-- That's the easiest part. Thanks man. Once again. UPDATE: *** Okay I just attempted to display the distance from the ground. It freezes flash player. I also tested it in GC and MF and IE, and it worked on none of those. It overloads the system I guess. I'm troubleshooting it but I think I might just have to not display distance from ground. It DOES allow me, although, to check it every second or so allowing me to tell whether he is about falling distance or jumping distance and return an animation based on that. ***