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Story of the Blanks is a short creepypasta fangame created in Adobe Flash. It was created for a game developing contest at Equestria Gaming
( http://www.equestriagaming.com/2011/06/creepypasta-game-contest.html )
The game is constrained to use genuine NES graphics and graphical limitations (down to the very 8 sprites per line limitation). Most if not all the music in the game was created by various people using famitracker (a NES/famicon tracker).
The excellent music was made by
You rock, woohoo!
MLP:FiM is copyright by Hasbro. This is a fangame made by a fan. It is not endorsed by, or in any way connected with Hasbro.
I think I understand the concept
I think I figured out what was up in this game. I been stumped for a day but I may have uncovered it.
Apparently the town of sunny town are ponies who have blank flanks. And Ruby, the ghostly looking pony with a magnifying glass for her cutie mark arrived in that same town. The blanks were probably jelous of Ruby, or either that or she was onto something as to why the ponies had blank flanks. (Or another sinister outcome?)
The name ruby was very peculiar too as to the ruby you found burried in the dirt. It could had very well foreshadowed her name if we couldn't find it obvious. XD
And Mitta, I think was the only pony who regretted what they did to Ruby but did nothing to stop the others. So I'm guessing, Ruby's death had befell a curse on the town and they had to endure that punishment even in death.
I'ts still skeptical but that's the best summary I can come up with this game.
Very creepy, very good and well made. x3 And at first, I didn't suspect that the strange icon where you went to the fireplace was a pony. But now I knew. Hahaha. XD
Very nice creepy game.
Great game, It was pretty creepy. x3
I'm really excited about this as a game developer.
WOW. This harkens me back to the days of Dragon Warrior and Pokemon on the game boy and yet it has all of those wonderful adventure qualities without the annoying random battles. This has me discovering that all those shallow battles that used to bug me and get in the way really wern't needed for a compelling adventure game. What an incredible piece of work this is, well done!
The change from the "the end" screen to the title screen is what made this game great to me.
Briliiant and surprisingly dark. Keep up the fantastic work. Hasbro couldn't've done as good a job on this as you did.
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