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Story of the Blanks is a short creepypasta fangame created in Adobe Flash. It was created for a game developing contest at Equestria Gaming
( http://www.equestriagaming.com/2011/06/creepypasta-game-contest.html )
The game is constrained to use genuine NES graphics and graphical limitations (down to the very 8 sprites per line limitation). Most if not all the music in the game was created by various people using famitracker (a NES/famicon tracker).
The excellent music was made by
You rock, woohoo!
MLP:FiM is copyright by Hasbro. This is a fangame made by a fan. It is not endorsed by, or in any way connected with Hasbro.
I liked the part where you realize everypony's dead and you have to push the block out of the way to escape as the one ghost slowly advances upon you. It really created this moment where you're like "Ohfuckohfuckohfuck MOVE FASTER DAMN IT!" I think that part of the game could have used more moments like that, or at least have put the block-moving part closer to the end since there's so much tension in that scene.
The hell did I just play.
This game gave me chills.....
How is this is creepy? It was simple and not scary at all... play super filly adventures... now that game is creepy....
Mr-Izan I love how you prattle on about constructive criticism yet you say absolutely NOTHING the game besides the fact it is My Little Pony, did you even play the game? How the collective fanbase are aspies, thinking the author actually cares about your shallow comment and even trying to use reverse psychology for him to keep it there "to prove you right". Constructive my ass...It's funny though because I get the last word unless you decide to create another account...is that what your going to do..."Prove me right" and do it ;)
Anyway I should review this, I to liked this game not reading the comments the twist through me for a loop, GREAT Atmosphere for an 8bit game you really deserve props considering the limitations. It was awesome seeing it take a turn like that, though, it left me for a desire for more. I respect leaving stuff open ended and unexplained is a style lots of writers like to use but I wanted this story a little more fleshed out a bit more.
The gameplay could use some work though the walking and all that was fine but the puzzles just seemed to be tacked on there to pad the game out. I would have liked to see a bit more exploring and talking to people (ponies) to build up the mystery.
Aside from being short I loved this and hope you make a sequel or something in the same nature.
Check your knowledge with fun about fine arts
Control bullets with your mind
Unlock and upgrade vehicles and drive your way through zombie hordes in order to escape.
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