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Story of the Blanks is a short creepypasta fangame created in Adobe Flash. It was created for a game developing contest at Equestria Gaming
( http://www.equestriagaming.com/2011/06/creepypasta-game-contest.html )
The game is constrained to use genuine NES graphics and graphical limitations (down to the very 8 sprites per line limitation). Most if not all the music in the game was created by various people using famitracker (a NES/famicon tracker).
The excellent music was made by
You rock, woohoo!
MLP:FiM is copyright by Hasbro. This is a fangame made by a fan. It is not endorsed by, or in any way connected with Hasbro.
this is the only flash game that startled me
(and ive played a lot)
I am sorry. This was a pretty fun game, but I haven't watched My little pony since I was a way little kid (on a tape that had a big chunk missing).
So I didn't know if the things I am missing is due to not watching the FiM movie, or the fact that this game is written badly.
Thanks to AntiGuardian for explaining it.
Given what AntiGuardian said, and the fact that you are making an NES game style, I would suggest having a revealing text rather than having the ghost say "I'm sorry I wanted to know why it happened." NES games (back in the day) was either pointless as a storyline (like duck hunt) or they had the tendancy to over explain, to make sure everyone understood. So for an Nintendo Entertainment System style game, I'd keep that spirit in there as well as just simple graphics.
GUYS! Guys. Hey. So here it is. None of them had or knew what a cutie mark was. Except for that magnifying glass marked pony. So they killed her, but she didn't know why and used Apple Bloom to investigate for her with her mark-less disguise. She eventually finds the boiler where she was burned, and at the same time triggers the spirits of those who lived and died there. (hence the bones rising up from there burial) So Apple Bloom gets the fuck out, but not before being confronted to the narrow minded ponies who wish to protect here from the outside world, and wish to keep her there forever. Instead of having a heart attack and being a pussy, she runs the fuck out, and meets up with the curious ghost who now understands what had happened that day. The red gem the guy lost? She's the one who actually found it back when she wasn't dead. She was always found things others had no clue were there, and looked a little suspicious to the towns folk because of it. That faithful day is the day she earned her cutie mark. The day the town sought her out as a witch of some sort. The day she burned for her differences without any real judgement, but now she knows. Her spirit can rest easy as her doubt is washed out, all the while Apple Bloom will give no fucks to what the shit just happened.
I liked it, in other words.
Too frustrating having to read all the dialog OVER AND OVER every time I die. Thank God I can just go to Youtube and watch some other poor soul play through this unfun game. However it is functional.
Amazing game, but what does that part at the end mean? Is it hinting at a sequel?
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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