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Credits & Info

Uploaded
Jul 2, 2011 | 12:15 PM EDT
  • Daily Feature July 3, 2011
  • Weekly 4th Place July 5, 2011

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Author Comments

Story of the Blanks is a short creepypasta fangame created in Adobe Flash. It was created for a game developing contest at Equestria Gaming
( http://www.equestriagaming.com/2011/06/creepypasta-game-contest.html )

The game is constrained to use genuine NES graphics and graphical limitations (down to the very 8 sprites per line limitation). Most if not all the music in the game was created by various people using famitracker (a NES/famicon tracker).

The excellent music was made by

CRTified Technician
http://www.youtube.com/user/DTRXCreations

Zero V2
https://8bc.org/members/Zero+V2

DarkNES
http://www.youtube.com/user/DarkNES2A03

You rock, woohoo!

MLP:FiM is copyright by Hasbro. This is a fangame made by a fan. It is not endorsed by, or in any way connected with Hasbro.

Reviews


daveboy2000daveboy2000

Rated 4.5 / 5 stars

Simply screams for a sequel!
Really, it's great!


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AscirusAscirus

Rated 3.5 / 5 stars

I feel like a little more could have been done with game play. Maybe a pinch of combat, or a little more involving puzzles other than "get this go here". Music was amazing, it set the mood very well alongside the visuals.
One final note:
This is practically begging for a sequel. Who is Ruby? Why cause the villagers to abandon her? Is this what happens when any pony grows up without a Cutie Mark?
Too much is being left unanswered, which is the beauty of this game. Leave it as a stand alone game, it's fine as it is. If you do decide to make a sequel, tread lightly as sequels have a tendency to either suck or be awesome.


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frigatemaster720frigatemaster720

Rated 5 / 5 stars

This game made me never look at Applebloom the same way again...


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Wolfboy91Wolfboy91

Rated 5 / 5 stars

This was great, just great. The second part was a lot freakier than I thought something with MLP could be. Great job on this!


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DoseofdaniDoseofdani

Rated 4 / 5 stars

Cool idea, though I think it'd be a bit better with a bit more interaction in game. You did a really good job of achieving a creepy atmosphere in the second half of the game, it was in complete contrast to the "normal" version of Sunny Town.


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