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Jul 2, 2011 | 12:15 PM EDT
  • Daily Feature July 3, 2011
  • Weekly 4th Place July 5, 2011

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Author Comments

Story of the Blanks is a short creepypasta fangame created in Adobe Flash. It was created for a game developing contest at Equestria Gaming
( )

The game is constrained to use genuine NES graphics and graphical limitations (down to the very 8 sprites per line limitation). Most if not all the music in the game was created by various people using famitracker (a NES/famicon tracker).

The excellent music was made by

CRTified Technician

Zero V2


You rock, woohoo!

MLP:FiM is copyright by Hasbro. This is a fangame made by a fan. It is not endorsed by, or in any way connected with Hasbro.



Rated 5 / 5 stars

I'm really excited about this as a game developer.

WOW. This harkens me back to the days of Dragon Warrior and Pokemon on the game boy and yet it has all of those wonderful adventure qualities without the annoying random battles. This has me discovering that all those shallow battles that used to bug me and get in the way really wern't needed for a compelling adventure game. What an incredible piece of work this is, well done!


Rated 5 / 5 stars

just...awesome...i love it!!!!!



Rated 5 / 5 stars


Been some time since I have enjoyed a creepy flash game like this. Especially the old kind. The latest I have been into was Eversion, but thats about it. This game reminded me a lot of that game and I am sure you have seen or played that game. But this is quite unique and very creepy. One of the shortest "Nes" games I have played, but one of the best. Keep up the good work and looking forward to more of your creepy vibes. Music was excellent, story was excellent, characters were excellent, game was excellent.



Rated 5 / 5 stars

Really well done!

Starting the game I didn't think much would occur, it was just a simple 8-bit looking game... but it suddenly turns into a legitimately creepy and somewhat enthralling experience! It's been a while sense I have been actually frightened by an 8-bit game while simultaneously enjoying the story, so Kudos to you sir!

I am highly looking forward to a sequel if one is made!!

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Rated 5 / 5 stars

Wish They Developed NES Games like This

I don't get why creative properties and franchises get resurrected twenty to thirty years after their fad/vogue status is dissolved. I don't mean revised marketing and merchandising campaigns for companies to make money... I mean the fans themselves! And of these franchises, I never expected "My Little Pony" to get so much attention. Now, I have friends who used to collect this stuff back in the 1980s--they're far more versed and might be able to rationalize the franchise's appeal--and if I remained in contact, I would refer this peculiar little game to them. Then again, I would also direct others to it, namely game emulation enthusiasts, NES aficionados, and even flash developers. On that note, might as well tack on authors of the comic and literary type as well, because this game sports one of the fiercest twists in flash art games seen to date.

In "Friendship is Magic: Story of the Blanks", you play Apple Bloom, a Pony with slick architectural leanings who appears in Lauren Faust's current cartoon series as a "Cutie Mark Crusader"; she is on a quest for her identity. One day, while Twilight Sparkle runs an errand, Apple Bloom begs to tag along. During their venture, several large tree trunks mysteriously appear, blocking their path, and a mysterious pony catches Apple Bloom's attention. Following her into the wood, she comes upon a bright-lit, welcoming town with several ponies wandering about during a celebration, although things are never what they appear....

This plays out like an actual episode of a television cartoon. It furthers the background of Apple Bloom as a fan fiction "one-shot" would. The presentation mirrors an NES game, although I bet 4.8MB is beyond that system's capacity; the differences between modern Flash programming and NES design packs are made obvious here. The chiptunes are not chiptunes; they are MP3 loops of chiptunes, more specifically. The attention to detail in the look, feel, and sound are pretty close, but you would expect greater detail; you would consider this an early beta test. Also, the environment's structure and your character's hit detection do not perfectly represent the qualities of an actual NES game, but it's worth discussing with fellow players and designers familiar with the system.

Also note that the story takes a peculiar turn you will likely never see in the official cartoon, which I'm certain has a lot to do with its extremeness. It will scare the little children, perhaps even adults. I just knew something was going to break the mold, but never expected it to end happily. The "T" rating is more or less here for what resembles foul language thematically toned down to approximate the cartoon dialog. However, I am pleased to see a flash author who sticks to what "My Little Pony" is actually like, rather than slathering it with gore or sarcasm like all the Newgrounds folk have come to expect.

By virtue of its design as an art game, though dubbed as "Adventure" (the game is best identified with one of its literary sub-genres), there really isn't much game content. There is a minor puzzle-solving element, such as pushing objects or collecting key items, but nothing complex... and nowhere near even kiddie games from the NES. It's a failing of the art game genre in general. This game rises above the pack by presenting itself with an actual substantial story, rather than throw up some shiftless, nameless creature who tries to wittily escape the "Rogue Aperture" (most art games shamelessly draw upon Valve's "Portal" for inspiration). In place of that, it is a chance adventure of Apple Bloom, a character with an obvious strong personality, in the My Little Pony franchise, a pairing I would frankly call ironic. Oh... and nobody waxes philosophic.

And it works. "Friendship is Magic: Story of the Blanks" turned out far better than my expectations. While still an art game, innovation substitutes pretension, with an approximation of NES design marrying a commercial license you'd never expect to be on Newgrounds without any gore. Daily Feature indeed!

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