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Credits & Info

Uploaded
Jun 30, 2011 | 7:15 PM EDT
  • Daily Feature July 1, 2011

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Medals

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Starter 5 Points Build first booth
Contractor 10 Points Fully upgrade the elevator
Hunter 25 Points Catch 10 thieves on your mall
I Love NY 50 Points Reach the 3rd City
Millionaire Secret Medal: Unlock this medal to view its details!

Author Comments

Build the biggest, most luxurious and extremely profitable shopping malls around the world.
Deploy and upgrade boots, restrooms, elevators and restaurants to make your vistors spending lots and lots of money. Hire cleaners to keep it tidy,
technicians for dealing with power failures and security against the shop lifters.

instructions
Use your mouse cursor to play the game.
A,S,W,D or arrow keys to scroll the screen
Click the '?' button at the top right of the screen to see the help
'restart button': click the menu button and you will see the restart button

Note:
Guys if you had any difficulties to click the employes, you can can click the 'Employes button' at the top of the screen to access employes menu.

Reviews


KrustyHuskyKrustyHusky

Rated 5 / 5 stars

Yaaay

Fun to Play



GhandelaGhandela

Rated 4 / 5 stars

Really nice game

I liked this game very much, it was very addicting.
It was nice to have some celebs in the game, thought it would be kind of fun if they would change with the cities, so that every city had its own celebs. Moreover it was hard to sometimes click on the staff it would be better if the staff menu would automatically pop up once you buy one.
For the rest this game was just perfect, I am looking forward for a sequence and new cities!
Good Work!!



RuneChartRuneChart

Rated 4.5 / 5 stars

Rather enjoyable

I've wondered why I hadn't seen a flash game based on the Sim Tower mechanics, but not I have. It's rather enjoyable game, I spent a few hours on it.

The music was catchy, although the night theme got a little annoying. I kept hearing lyrics in my head after awhile. "I'd hate to build a mall, only to have it fall. I'd hate to build a mall, only then to have it go-o and fall." Drove me crazy.

At some points, the game relies on 'false difficulty', with many of the missions having goals that are completely arbitrary. I sometimes found myself adding new floors that were almost empty just to meet the quota, or fast forwarding through a day to meet a goal I far exceeded the previous day, or randomly clicking on shops to upgrade. In terms of drawing out the game length, it worked, but the same thing could have been achieved with more content, like even more expensive shops, or more logistical problems to solve. I understand this stuff's not always practical though.

Another minor problem is some of the information wasn't well organized. It would be nice if we could click on a shop and gain some indication of its popularity so we know if it needs to be upgraded. When a celebrity visits, we should be able to jump to their location if we want instead of having to search through dozens of sprites.

The idea for this game was very good. It had a simple but addicting gameplay mechanic, and a strangly charming aesthetic to it. No complaints about the art, the story was good enough for this kind of game, the gameplay is addicting and relatively original. I enjoy games like this, and hope to see more in the future.


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GodForsakenSoulGodForsakenSoul

Rated 5 / 5 stars

my bathroom was robbed...

WHAT THE FUCK DID THEY TAKE?!


People find this review helpful!

kokafoneskokafones

Rated 4.5 / 5 stars

Can not

I can not upgrade my hall at all. Sad face. I did, however, spend hours on this while I should have been studying!!