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Looking to develop a top-down stealth game with decent or novel AI/gameplay. Feedback welcome.
arrow keys- move, z - speed, x - invisibility
m to toggle music on/off
enter for menu/instructions
With level difficulty increases - guards get faster, see further & player has less ability/health.
Also supports WASD, JK controls
Here's the scoop, though you've probably heard most of it already:
This game is trying to be something amazing, but it needs a lot of work to get there.
First off, the visuals are very deterring. All of the guards and characters have that obvious 'sprite' look to them. The floors and walls don't go well together at all, and give no context for whatever atmosphere you are going for (unless you wanted an asian dance-club asylum). Also the menu was ugly and hard to read.
The AI behavior is another problem you need to fix. Guards seem to walk around with no sense of direction, doing instant 180's with no cause or warning. I also witnessed a guard move across the map at an inhuman speed (literally faster than my sprint) and he happened to find and kill me (he was moving into a wall iirc, definitely look into that one).
Try to think of some way that you can make this a distinct game from UA, like an upgrade system, or different core gameplay, because otherwise this
is just a sloppy cover. Fix up some of the problems and keep working on it. Anything on this site is always a project, and the more time you put into it the better it will be.
Feel free to message me when the next one comes out!
Well, it was nice to be contacted about reviewing this, a good strategy in my books. Basically everything has been covered in previous comments. Much too slow, unimpressive visuals, annoying music with no off button, etc. One thing that I found particularly bothersome was the difficulty. The first level starts off with a high degree of difficulty.
Also, there is no story, and the guards look strange. Maybe you know what the story is, and what the guards are supposed to be, and what the green square is, but the rest of us don't.
I understand you probably worked pretty fast on this game, but I suggest spending a lot more time fixing annoying things in the game, as well as adding a lot of polish and overhauls.
Feel free to message me if you improve the game.
I appreciate your method of contacting people to review this.
however, i have to say, i just didn't enjoy your version of this game very much, and have now spent more time writing this review than i spent playing it.
I'm sorry to say that it has a sort of instant 'no' factor. I hope you won't be offended. It's just the speed, the visuals and the busy sounds. I don't want it.
I hope you'll appreciate what i mean. Please continue to improve your skills and Keep me on your list for reviews. I would be very happy to look at any future games.
All the best,
Jesus H Twatbomb
thanks for the time to review and useful feedback - upping the gameplay speed has been the main request so far and am trying to figure out how to do that in a balanced way, probably going to larger maps with a camera follow along with graphical improvements, etc - can add controls to turn music off if not to liking
Is a retextured Ultimate Assassin.
ultimate assassin is an inspiration for this game(as are Metal Gear Solid, Hitman other games in the stealth genre), but you'll notice differences with the AI(for better or worse - still changing gameplay mechanics around like the speed of play) in that the guards actually follow assignments such as cover the boss, patrol or wander - the game also is incorporating things like best time and will work to include other gameplay variety that have been suggested but ignored by UA thus far
I like it. has some potential to be honest. i like powers you have like speeding up and invisibility. So, you play as some bumerang thingy, but the gameplay is kinda slow. Yes, you do have speed up power, but that doesn't change alot. The gameplay is kinda slow. But i like the concept. The game needs improvments, but for now it's ok.
Now! for the difficulty. Considering that your character moves pretty slow and speed up goes down pretty fast while the guards move much faster than you the difficulty is kinda unfair, but it's challangive. Basiclly, the game need sto have faster gameplay. if you improve and make the gameplay faster and fun the game itself will become addictive, because the challange is good. This is one of thos games that have potential to be addictive and drag you in like Demon's Souls for PS3.
I like how the guards look. You can see them wearing the security suit and caps, but the boss is a green square which is weird. I think the game would be better if your character was something else, because a flying bumerang looks cool, but not interesting. Would be nice if you can play as a killer or someone who has same art, size, and movement like the guards. That goes for the boss too.
The flashlights that the guards have is cool and fair, but the levels are too small. And amout of guards is unfair. It would be nice to have 2-3 guards looking for you in the first level, but you have like 6 big guards looking for you already in the second level. And the blue sqare takes too long to appear.
my socre is 6/10 and i'll give this a vote of 4
Concept= 6 (but being a bumerang is pretty boring)
Controls= 10 (easy and simple)
level designs= 5
It's not a bad game, but needs to improvments.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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