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Jun 27, 2011 | 10:29 AM EDT
  • Daily Feature June 28, 2011

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First of Four 5 Points Defeat Shellbreaker!
Stinky Toe 5 Points Defeat Stompy!
Gravity Battle 10 Points Defeat Space Box!
Victory 10 Points Win the game!
Explorer 25 Points Find 100% map!
Happy Ending 25 Points Save Sun Snail!
Treasure Hunter 25 Points Find 100% items!
Homeless 50 Points Win Slug Mode!
Speedrunner 50 Points Win in less than 30 minutes!
The Gauntlet 50 Points Win Boss Rush!
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Author Comments

Explore Snaily World, collect new abilities and weapons, discover secret passages, and save the snails!

CONTROLS - customizable
Arrow keys to move
Z to jump
X to shoot a weapon
C to shoot a weapon (and hold still)
M for map (you can use TAB, but it won't work in IE)
ESC or P for the menu (pause)

Snailiad is an 8-bit-inspired game, which uses the NES palette most of the time, and uses NES music I wrote using Famitracker. I hope you enjoy it! :-) There's some references to eight-bit classics that helped inspire Snailiad, and you might also find a cameo or two from RPG Shooter: Starwish, if you play long enough.

Big thanks to:

AdamAtomic, for Flixel!
xdanond, for drawing some stuff!
newstarshipsmell, for lots of testing!
jsr, for Famitracker!

Starting with Flash Player 10.3, Flash save data gets DELETED if you clear cookies or browser history. If you're having trouble with saves, this list might help:
1. Don't clear your cookies or history
2. Make sure the Flash Storage Settings say "Unlimited"
3. Make sure "private browsing" is OFF
4. Make sure "clear browser history on exit" is OFF
5. Make sure "block sites from setting any data" is OFF (for Chrome users)
6. Don't run a program that deletes stuff, like CCleaner or Better Privacy

Once you defeat the final boss, you unlock the "radar"! The radar tells you how many items are left in the current area.

There's a hidden mode in Snailiad! Once you've unlocked it, it will be one of the choices in "NEW GAME", below EASY and NORMAL.

If you set your browser zoom below 100%, the bottom and right sides of the game will get cut off. Please make sure your zoom is at least 100%!



Rated 4.5 / 5 stars

Engaging, challenging, and sometimes frustrating.

This game really entertained me with its old style exploration and treasure hunting. I found it simple to get a hang of, and overall it was fun. However, in the vein of older games, it was at times very hard to find my way or determine if I had found everything (and once I knew that I was missing something, FINDING it became a chore). I also had a lot of trouble with the gravity snail mechanic, though it was very inventive and useful!

The puzzles were well built, complimenting the powers the player collected over the course of the game, and the bosses required quick thinking and careful thought both. Other than the boss rush and Moon Snail (which were just hard, not cruel), I had no trouble with the game due to finicky controls or unfair enemies. A well made game which only lost points during the final search for the items, and even that was made easier by the radar.

You really made a great game with a wonderful pacing and and amusing sense of humor. Congrats!

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Rated 5 / 5 stars


great game.


Rated 5 / 5 stars

Thank you so much

I'm sure you know how much this means to a metroid fan such as myself

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Rated 5 / 5 stars

I have only played it for a few minutes and

its like you put all the good classic games in to one, Mario, metroid, and heck even a Zelda refrence "its dangerous to go out alone take this" its clear to me you respect the older games where they were simple to play but hard to beat, a job well done

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Rated 5 / 5 stars

What a fantastic game!

It seems that your love of video games has been expressed in this game! It is also very clear where you got your inspiration from(from Megaman thru to Metroid). The way that you have to discover new items/abilities to continue onward and the hidden rooms throughout made it a blast to look for. The backtracking was a little tedious, as some parts of the map and hidden paths were out of reach til you had certain abilities to get there faster, which meant dying a bit, but that isn't a deal breaker or anything. People who are Metroid masters will know how and where to look for all the secret goodies and paths, and those brought up on NES will know the difficulty right away. I think there is this great balance between gameplay, reward, music and replay that says something about your game making abilities. This could of easily been a PS stor, Xbox Arcade, or Wii game download to be paid for(like 5-10 bucks) but im glad i got to play it for free, thank you! Your hard work is appreciated!

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