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Jun 27, 2011 | 10:29 AM EDT
  • Daily Feature June 28, 2011

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    flixel A collection of games made with the flixel framework!

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First of Four 5 Points Defeat Shellbreaker!
Stinky Toe 5 Points Defeat Stompy!
Gravity Battle 10 Points Defeat Space Box!
Victory 10 Points Win the game!
Explorer 25 Points Find 100% map!
Happy Ending 25 Points Save Sun Snail!
Treasure Hunter 25 Points Find 100% items!
Homeless 50 Points Win Slug Mode!
Speedrunner 50 Points Win in less than 30 minutes!
The Gauntlet 50 Points Win Boss Rush!
Pilgrim Secret Medal: Unlock this medal to view its details!
Snelk Hunter A Secret Medal: Unlock this medal to view its details!
Snelk Hunter B Secret Medal: Unlock this medal to view its details!
Super Secret Secret Medal: Unlock this medal to view its details!

Author Comments

Explore Snaily World, collect new abilities and weapons, discover secret passages, and save the snails!

CONTROLS - customizable
Arrow keys to move
Z to jump
X to shoot a weapon
C to shoot a weapon (and hold still)
M for map (you can use TAB, but it won't work in IE)
ESC or P for the menu (pause)

Snailiad is an 8-bit-inspired game, which uses the NES palette most of the time, and uses NES music I wrote using Famitracker. I hope you enjoy it! :-) There's some references to eight-bit classics that helped inspire Snailiad, and you might also find a cameo or two from RPG Shooter: Starwish, if you play long enough.

Big thanks to:

AdamAtomic, for Flixel!
xdanond, for drawing some stuff!
newstarshipsmell, for lots of testing!
jsr, for Famitracker!

Starting with Flash Player 10.3, Flash save data gets DELETED if you clear cookies or browser history. If you're having trouble with saves, this list might help:
1. Don't clear your cookies or history
2. Make sure the Flash Storage Settings say "Unlimited"
3. Make sure "private browsing" is OFF
4. Make sure "clear browser history on exit" is OFF
5. Make sure "block sites from setting any data" is OFF (for Chrome users)
6. Don't run a program that deletes stuff, like CCleaner or Better Privacy

Once you defeat the final boss, you unlock the "radar"! The radar tells you how many items are left in the current area.

There's a hidden mode in Snailiad! Once you've unlocked it, it will be one of the choices in "NEW GAME", below EASY and NORMAL.

If you set your browser zoom below 100%, the bottom and right sides of the game will get cut off. Please make sure your zoom is at least 100%!



Rated 5 / 5 stars

Best game evar

10/10 old school console style gaming - all the power ups make it a really fun game. Played it for over 2 hours and still cant find all the power ups D:

wtb a fully unlocked map! xD


Rated 4 / 5 stars

nice game

very good content, gameplay and game design :) I'm stuck at 90% items, there is a shell in the ground near the center of the map that I can't reach because only some ground blocks are destroyable but not all. And another one shown I suppose as a white dot on the map, but when I go to this screen there's no shell there. Can someone help me ?


Rated 5 / 5 stars


Tell me pls, where is Isis Shrine?

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Rated 5 / 5 stars


amazing story, music and gameplay!!!! what else can anyone expect besides for the game to be longer!!

believe it or not, the secret passages and the power ups after each boss reminds me of the megaman series...

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Rated 5 / 5 stars

Snailtroid - like Metroid but with a snail instead

This game was a pleasure to playtest over the couple months it took to create. I got to discover and suggest corrections for a number of glitches and other deficiencies (mostly glitching through solid walls, letting you into adjacent rooms or outside the map, and tile editing mistakes.)

I haven't played a lot of online flash games; I mostly enjoy action/adventure/platform type games, and honestly, most of the "best" ones I've tried have clunky controls that make them less fun. I loved playing Snailiad from the beginning, because the controls were perfect (and the variable jump added later made them even better.) It was just like playing an old NES game. I have replayed the entire game nearly a hundred times and it is still fun.

I was amazed at the excellence of her soundtrack, each song she wrote topping the last. It is far better than MOST NES games I've played. We discovered the final boss .NSF is so complicated that it will not render properly in NSF plugins for mp3 players.

The background graphics are admittedly poor, but auriplane is a musician and programmer, not an artist. I still hate what Stompy looks like, but gave up trying to convince her to "polish him up." The enemies were a random assortment of sprites donated from a friend, hence the lack of an overall design-theme. This only makes the game more endearing.

I'm bemused by the remarks about how expansive the game is, since my chief complaint was that it was too small and short. But, I thought about it, and realized that I FEEL THIS WAY about most NES games replayed today. Metroid itself has a pitifully small map, so does other classics like Megaman, Castlevania, Blaster Master, etc.

The plot is fairly non-existant; you can even play through and ignore what the NPCs say, closing their dialogs in mid-sentence. The author is well aware of the fact that your quest to "find the missing snails" goes nowhere since they do nothing once found, besides talk to you. THIS IS INTENTIONAL. Again, as an NES-inspired game, this doesn't seriously detract from the game's overall appeal. If you pay attention to the NPCs, they do have some funny things to say, and it changes as you play through.

So, despite the lack in the graphics department, the game more than makes up for it in the playability/replayability, music, and design. Lots of games consistently fail to be fun to play, despite pumping lots of effort/money into the graphics. I know my rating is biased, but I stand by my 10.

Some reviewers don't like the Gravity Jump - this powerup was changed around a bit during development, but it became obvious that no setup would please everyone. Complicating the controls would have given the player more control over it, but that would have frustrated the less-able gamers here (as well as made mapping the keys/controls to a control pad rather clumsy.) Defaulting gravity to down until midjump redirection would have made it impossible to move/jump along walls/ceilings as if they were floors, removing a substantial part of the pleasure playing with it. I predicted that most players either won't have a serious problem with it, or wouldn't play through to receiving it, and so to expect the occasional complaints about it. Of course, an option to turn it off might have helped, but.. well... oh well...

Someone complained about losing everything after pressing ESC mid-boss battle; I can only guess they somehow emptied their browser cache in the process, which the game description discusses avoiding.

Another player mentions glitching through a wall in level 2 - their undetailed description doesn't really make what happened clear, and I'm wondering if they didn't simply fumble their way into a secret passage and mistake it for a glitch. Someone else mentions moving through parts of the ground. HERE'S A HINT: THE GAME IS FILLED WITH SECRET PASSAGES.

Lastly, enjoy finding the Secret Snelks. They have nothing to do with the overall game, it's just something she added as a joke to indulge me (I mspainted them.) Sort of as a reward, I guess, for all that free time spent playtesting it.

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