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Ultimate Assassin 3

Score:
rated 3.60 / 5 stars
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Genre:
Action - Other
Tags:
assassin
kill
ultimate
stealth

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Credits & Info

Uploaded
Jun 23, 2011 | 5:51 PM EDT
File Info
Game
2.2 mb
  • Daily 3rd Place June 24, 2011

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Author Comments

Be an ultimate assassin in this stealth game. In every level, your mission is to kill the target and leave the place without getting killed by the guards. You have 2 special abilities: speed and invisibility. You have to think fast and use the environment to succeed.

Reviews


NicKoLa93NicKoLa93

Rated 5 / 5 stars June 24, 2011

It's finally out!

i remember when i was playing just a few levels of this, it was wonderfull back then and it's wonderfull now, really awesome game



joeeee3456joeeee3456

Rated 5 / 5 stars June 24, 2011

Is it just me..

Or are 99.95% of comments half a fucking page long :P



Link357Link357

Rated 4 / 5 stars June 24, 2011

Interesting game

This fun overall was pretty fun but got repetitive really fast. The achievements are kind of annoying to get everything since that is very luck base. Just to beat the levels is pretty much skill base although luck does make it easier. This is a very strong stealth run game.

Some issues/suggestions(this game is still very good, I just think if he did a few of these suggestions this would turn into a top game):

1. Sometimes it seems like there is no point of you being able to survive if you get spotted. Personally I would like to see your hp changes per difficulty level, like on easy you don't really die when your spotted and on hard you lose instantly if you get spotted.

2. There are no real distractions stuff, would be nice if there was something to distract. You could even make your kill targets body to distract the guards to escape.

3. Add more of a story element, as of current, your just killing this random person and for no apparent reason you are not allowed to kill the people guarding him. Something as simple as a profile for each target and a reason why you can't kill the guards(against your groups code to kill anyone except target).

4. Maybe add some levels where you can kill the guards and it's needed.

5. Why can't you move the targets body? would add more of a skill element for that achievement.

6. Make the blood aspect more used, its just visual right now but I would like to see that when a guard spots it, he follows the path to the body. I would also like to see you moving the targets body with this so guards(there not that smart anyways) will just get confused by the pool of blood if the body isn't there.

7. I would like to see more scenarios such as you need to kill him outside and need to hide in crowds of people to pass guards and such.

8. Maybe add scenarios where you have to capture and not kill(the game is called assassin so that might be weird). With this I would have it you knock him out and you run much slower once you "captured him" making it more difficult to escape.

9. I would suggest adding outside environment scenarios. Say if a fire(earthquake or explosions also) is going on, the level changes at a set point making it harder to navigate.


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ZWolfZeroXZWolfZeroX

Rated 4 / 5 stars June 24, 2011

A review based on the game and not its predecesso

I never played the prequels. For this game based on its merits, it was fun. I agree with brightshadow39 in the sense that it takes a bit to much luck to try and win. On the one hand, guards wouldn't follow exact paths. On the other watching guards follow preprogramed paths would become to easy to outmanuver. Thouygh the luck is annoying, in my opionion thats not whats knocking you out of a 10/10/

For me it was the repetetivenss of the game. I liked it for a little while, but it just seems to drag on to long.

Upgrades and such are, once again in my opinion, a developers choice. If they want it, then they can add it. Never was it written that a game needed them to be good. Some that allow longer running periods are slow movement with stealth activated would be nice, however.

Adding several targets in a single map might be more fun and challenging. Perhaps bigger levels instead of more levels. Quality vs quantity.

Overall I liked it, stealth and tactical games are a fun change of pace for me.


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ShadeofGreyShadeofGrey

Rated 3 / 5 stars June 24, 2011

A disappointment.

Ultimate Assassin 2, an amazing game I played time and time again, was released maybe 2 or 3 years ago. Thanks for the new level pack. Just don't call it Ultimate Assassin 3.

This flash franchise has begun to remind me of the Thief series. 1 was a nice, slightly dull, stealth game that sort of set a basic tone for many stealth games to come on it's platform. Check that box for Thief 1, check it for Ultimate Assassin 1 as well.

2 was a fantastic game with excellent level design, and some hilarious humor involving the dull, inferior guards. Check, check.

Then game 3. In Thief 3, the game began to stagnate, re-using old textures, game-play mechanics, and even some of the script. One level comes to mind that was essentially a CORRIDOR stealth system, where if you ran into a guard there would be nowhere to hide and you'd be shot to pieces. A seemingly exact replica of this awful level from Thief 3 exists in the form of Easy-9. By the way, thanks for upgrading the guards pistols to sub-machine guns. That REALLY helps when you try to duck around a corner with 50 bullets hitting you directly in the center of your back, as always.

All in all, if you read the comments for Ultimate Assassin 2, you'd find people bursting with ideas and mechanics they wanted to explore in future games. I myself posted one such comment, with ideas including a suicide mode, involving you running headfirst at your target, and insurmountable odds, sacrificing yourself for the good of all. The new 5-pronged assassin rating system only emphasizes that it would have been easy to integrate. Another idea was the ability to pick up a stone and throw it to distract guards. Again possible, but no. A way to stun guards? No. Disarm them, one by one? No. A way to, say, pick up something that would fling your bar back to full, allowing you an escape from a tricky situation? No. Sprinting allowing you to dodge SOME bullets, so you don't fall over with in seconds of being spotted? NO. A single new texture? No.

This is a laughable attempt to cash in on the popularity of a game that hasn't been worked on since it's release several years ago.

6/10 for trying to play off my nostalgia from UA 2.


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jedierman responds:

I tried to do my best with ultimate assassin 3. It took much longer to develop this game than it took ua2. I read every single comment made for ua2 and considered every single idea. Those ideas don't suit the ultimate assassin concept.

This is not just a level pack, every thing is better. I recoded nearly everything. Guard's movement and hit detection is almost perfect. I designed 30 levels (there are 2 new textures). This is the best I can get with ultimate assassin 3, there is nothing to add to the game. They just don't work with Ultimate Assassin, I tried most of it.