Madness Amelioration

Score:
rated 4.31 / 5 stars
Views:
120,710 Views
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Genre:
Action
Tags:
madness
parody
krinkels
combat

Credits & Info

Uploaded
Jun 22, 2011 | 4:00 PM EDT

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  • Madness
    Madness Watching dudes beat the crap out of each other has never been so fun!

Author Comments

EDIT: 10/14/11 I don't know why or how this got front page seeing how I uploaded this 4 months ago but, oh well, thanks for the front page guys :D.
This is my year and a half's worth of animation, audio and AS3 skills as they progress in complexity.
Amelioration definition: improvement, progress in development.
PLEASE WATCH THE WHOLE MOVIE BEFORE COMMENTING!!!
I also advise you to put the quality setting to med or low, some scenes are quite computer intensive.
From the humble beginnings along with noobish skills to more advanced skills in just about every aspect. All or most of the mistakes I've made have been left unchanged (painfully left unchanged) to give a further feeling of progression. For the most part the scenes are lined up in their order of completion, with the exception of the first scene, and the second scene has some extra eye candy to keep you from being bored.

Side notes: I never understood why madness movies never had play pause buttons, so I thought I'd give that to ya.
I did add some extra graphics so not all of the scenes are completely in order of completion.
I had tested this movie 25+ times, like exported the whole thing that many times due to errors, so the last finishing of this movie took forever.
Also there are skip scene buttons in most of the scenes, some of them I couldn't get to work.
ENJOY!!! :D

Details:
16 separate scenes
32 fps
AS3
1366 library items (Big beginner mistake In My Opinion anyways)
10,635 frames (HOLY CRAP I wasn't expecting that)
3:30+ in length.
500 days in the making Dec 2009 ~ June 2011

Reviews


darknerd64darknerd64

Rated 4.5 / 5 stars

Not bad

Madness is all about stylish, quick-paced action. You seem to have captured that quite well. The action at the beginning was fast, maybe a bit too fast, but it was good. Apart from the lag in the middle and the action starting off somewhat fast. this was excellent. I hope to see more from you in the future.



pixelgamonpixelgamon

Rated 5 / 5 stars

epic video and whats with the hl2 guy

i loved this video i wish i could rate 1000000000/10 btw whats with the guy from half life 2 with the hat? awnser me if u could?


GDop26 responds:

You know, I just sort of made the hat from scratch, I didn't know it was from Half life. So I'm not entirely sure where the hat came from, so it will forever be a mystery now...


Tobi34Tobi34

Rated 1.5 / 5 stars

yawn.......

it wasnt the best madness cartoon in the world but it was a little good....... i guess



100Fires100Fires

Rated 4.5 / 5 stars

pretty dang good

so yes i sat through it like u asked and when it started to lag i turned the quality to low and it did nothing so i guess the parts with lag were tiny mess ups in the video but its not a very big deal idk wat happens at the end when the robot changes to its heat cannon but like i said still a rli good flash



Alpha-NuvaAlpha-Nuva

Rated 5 / 5 stars

Had some doubts about this...

You turned out to have a pretty nifty tribute here, though. A lot of your mechanics were off at first but improved a great deal as the animation progressed. The fluidity of the sword fights was fantastic, especially for your first Madness movie. I didn't even get those down until my third. The effects, though not all were entirely new to Madness (particularly the cloaking device), were pulled off extremely well. I really enjoyed how realistically you got everything in the jeep to bounce along as the protagonist escaped the building. Next time, try to bang it out in 5-6 months. Putting a year and a half into a tribute is just NOT worth it, especially if you're not getting paid to do it.


People find this review helpful!
GDop26 responds:

Yeah I spent a lot of time not just for the tribute. But rather to learn how to use Flash, so there was a lot of innovation involved in the project, so that's why it took so long.