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Jun 21, 2011 | 11:10 AM EDT
  • Daily Feature June 22, 2011

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Hidden Item 1 50 Points Find the hidden item in Felix's Hideout
Hidden Item 2 50 Points Find the hidden item in The Infected Waterway
Hidden Item 3 50 Points Find the hidden item in Mama's Nest

Author Comments

*Thanks to everyone who helped give Skinny a Daily First Place! :D
**Thank you Tom and the rest of the NG staff for the Front Page!

Once Coma was completed, I figured I would make another game just for kicks. It turned out this game took up more of my time than two semesters of college. Anyways, I hope everyone here at NG has fun playing :)


Also, what's always fun is discussing your thoughts on the meaning of the game. I sure know what it means, but what about you?

UPDATES/BUGS (upon update approval from NG staff):
1) Both ASWD and Arrow Keys will work.
2) No more getting stuck behind doors.
3) Easier game-play experience.
4) As for those of you experiencing sticky keys in Internet Explorer, a friendly user called bubblecue says
the simple solution is to go to the tools tab on internet explorer and click on internet options. Then you click on the security tab and uncheck enable protected mode and then click ok. turn back your protected mode when you are done playing. Hope that works!



Rated 3 / 5 stars June 22, 2011


I've stucked on the 2-nd level, locked by the yellow door, in a very small chamber with only blue switch in it. Had to restart the game, from the last savepoint.. The savesystem is bad too, BTW.
Be more careful, when designing a levels.

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Rated 3 / 5 stars June 22, 2011

Yeah, good game...

I spent a lot of time playing it and it was very enjoyable... great sounds... beautiful visuals... And after spending SO MUCH TIME getting all three secret items, I couldn't wait to get a reward... Only to receive no 'real' ending and the rolling credits..

You really know how to piss people off. Fuck you.

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Rated 3 / 5 stars June 22, 2011


this is awesome and with great names felix as a bad guy and skiny knees as a good guy this is so awesome


Rated 3 / 5 stars June 25, 2011

Missing some parts

You achieve a lot of what a good flash platformer is all about in this game, but what I need to point out is that you left a lot of things not done. The controls are smooth (once you fix the sticky keys thing), but after the arms, the upgrades just felt uninspired. You excell in creating a strong atmosphere, but I'm thrown out of it every time I hear that girl scream again (despite the fact that she's seen me exactly 1 million times by now).

But the worst offence of all is that there was NO ENDING. And don't give me any of that "take your own meaning from it" crap. You built up the entire game to this confrontaion with Mama, and then you just cut it off? That is unacceptable. Letting the player write their own story, and giving them the choice on whether to leave her alive or kill her would have been your best course of action, but I would have even settled for just a straight boss fight or a bettle you couldn't win (if you still want to go the artsy route with this). However, not giving me anything at all isn't just disappointing; it's lazy. And yes, I realize you spent over two sememsters putting this together, but that only counts for so much. Duke Nukem Forever was in development for 12 years, and look how that turned out.

I don't know exactly what we have here, but I know it's incomplete. A story has a beginning, middle, and an end. A game has a tutorial, metagame, and ultimate goal. This is 2/3 of a story, 2/3 of a game, and therefore, you get 2/3 of a full score. Better luck next time.


Rated 2.5 / 5 stars June 22, 2011

Nice design but flawed plot

This was beautiful. Cute atmosphere with a tinge of eerie and as it progressed the eerie got more and more prevalent. I liked that. I also liked the sounds and how crisp everything went. I liked the clever obstacles and even Mama who was most certainly the villain in the end.
Unfortunately this just seems really pretentious if you dont give an ending. That's the beauty of the relationship between a game and a gamer, the gamer does everything the game asks; run, jump, grab, etc. And as a reward for the gamer's good efforts, they are given a short cutscene. You see, the gamer doesn't ask for much, they want to know the developer likes making the game, likes their fans and maybe allowing the gamer experience the story the developer is trying to tell. I'd say this is just a bunch of cryptic bullshit covered over with good game design. Maybe you should consider collabing with a writer and just stick to programming and designing.
You can't guise the fact that you're basically just scattering out tidbits of information and appear as if you're artistic. Granted, an artist never reveals all, but this is just silly. Not even a hint there will be a second one.
So I'm sorry, but I personally feel jerked around for spending a good hour or so running and jumping and breaking my fingers to simply find out there is no conclusion. I don't care what sort of message you were trying to deliver, every great metaphorical story has an ending.
I wish I could give you a better rating but the things you're lacking takes off a big, big chunk of my respect.
Also, you have some color glitches going on in the credits.

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wittyhobos responds:


Thanks for your time in writing such a lengthy review :)

As for the plot, give it another play, then see what you think. I truly believe the plot I revealed was just enough, but if you don't think so the second time through then maybe you could PM me your thoughts.