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rated 4.44 / 5 stars
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Adventure - Other

Credits & Info

Jun 21, 2011 | 11:10 AM EDT

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Hidden Item 1 50 Points Find the hidden item in Felix's Hideout
Hidden Item 2 50 Points Find the hidden item in The Infected Waterway
Hidden Item 3 50 Points Find the hidden item in Mama's Nest

Author Comments

*Thanks to everyone who helped give Skinny a Daily First Place! :D
**Thank you Tom and the rest of the NG staff for the Front Page!

Once Coma was completed, I figured I would make another game just for kicks. It turned out this game took up more of my time than two semesters of college. Anyways, I hope everyone here at NG has fun playing :)


Also, what's always fun is discussing your thoughts on the meaning of the game. I sure know what it means, but what about you?

UPDATES/BUGS (upon update approval from NG staff):
1) Both ASWD and Arrow Keys will work.
2) No more getting stuck behind doors.
3) Easier game-play experience.
4) As for those of you experiencing sticky keys in Internet Explorer, a friendly user called bubblecue says
the simple solution is to go to the tools tab on internet explorer and click on internet options. Then you click on the security tab and uncheck enable protected mode and then click ok. turn back your protected mode when you are done playing. Hope that works!



Rated 0.5 / 5 stars


initially seemed like a good game. but i didnt like the physics too much with the hook nor the jump. and then there wasnt a clear plot to the story and it just got boring eventually collecting white balls.


Rated 5 / 5 stars


Great atmosphere and mood. The music also helps to set the eerieness of the game. The only bad thing about it is the "ending". It would be awesome if you made a sequel that shows what happens next and the final boss (mama). If you do make a sequel, heres some ideas:
-More levels
-More upgrades
-Give it a sort of mechanical atmosphere with lots of machines and moving things.
-Something else but collecting batteries. It got a little bit tedious after a while.
-You cold make the batteries more or something.
-Make the spiders harder to kill or make them faster of have thier own claws etc.
-Have flashbacks or something that helps explain the story more near the end. It was good having the mystery but still would be good to explain the story more.

Hope these ideas help! Even though the ending was bad, if you make a sequel, i shall give you 10/10. XD

People find this review helpful!


Rated 5 / 5 stars

Nice work

At first i was completely lost and didnt know what was happening. It was confusing and it made me want to quit but I kept going and finally figured out the plot. I like what you did here and the gameplay is kinda hard but addictive and fun. great job


Rated 5 / 5 stars

Hey Thomas, Excellent Game

What's up Thomas. I really loved Limbo and this looks just as awesome. I only have one suggestion. When I began playing this I recognized some sound effects as being from Limbo, it may be a little repetitive. For example the frog/toad song in level 2 is the same as in Limbo. That would be cool if the sound effects were entirely unique.


Rated 3 / 5 stars

Missing some parts

You achieve a lot of what a good flash platformer is all about in this game, but what I need to point out is that you left a lot of things not done. The controls are smooth (once you fix the sticky keys thing), but after the arms, the upgrades just felt uninspired. You excell in creating a strong atmosphere, but I'm thrown out of it every time I hear that girl scream again (despite the fact that she's seen me exactly 1 million times by now).

But the worst offence of all is that there was NO ENDING. And don't give me any of that "take your own meaning from it" crap. You built up the entire game to this confrontaion with Mama, and then you just cut it off? That is unacceptable. Letting the player write their own story, and giving them the choice on whether to leave her alive or kill her would have been your best course of action, but I would have even settled for just a straight boss fight or a bettle you couldn't win (if you still want to go the artsy route with this). However, not giving me anything at all isn't just disappointing; it's lazy. And yes, I realize you spent over two sememsters putting this together, but that only counts for so much. Duke Nukem Forever was in development for 12 years, and look how that turned out.

I don't know exactly what we have here, but I know it's incomplete. A story has a beginning, middle, and an end. A game has a tutorial, metagame, and ultimate goal. This is 2/3 of a story, 2/3 of a game, and therefore, you get 2/3 of a full score. Better luck next time.