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Uploaded
Jun 21, 2011 | 11:10 AM EDT
  • Daily Feature June 22, 2011

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Hidden Item 1 50 Points Find the hidden item in Felix's Hideout
Hidden Item 2 50 Points Find the hidden item in The Infected Waterway
Hidden Item 3 50 Points Find the hidden item in Mama's Nest

Author Comments

*Thanks to everyone who helped give Skinny a Daily First Place! :D
**Thank you Tom and the rest of the NG staff for the Front Page!

Once Coma was completed, I figured I would make another game just for kicks. It turned out this game took up more of my time than two semesters of college. Anyways, I hope everyone here at NG has fun playing :)

Thanks!
-Thomas

Also, what's always fun is discussing your thoughts on the meaning of the game. I sure know what it means, but what about you?

UPDATES/BUGS (upon update approval from NG staff):
1) Both ASWD and Arrow Keys will work.
2) No more getting stuck behind doors.
3) Easier game-play experience.
4) As for those of you experiencing sticky keys in Internet Explorer, a friendly user called bubblecue says
the simple solution is to go to the tools tab on internet explorer and click on internet options. Then you click on the security tab and uncheck enable protected mode and then click ok. turn back your protected mode when you are done playing. Hope that works!

Reviews


ApatheriaApatheria

Rated 5 / 5 stars

Another stunning game from you.

As always, you amaze with your ability to imbue your work with a palpable atmosphere. Skinny lacks the endearing simplicity of Coma, but the gameplay elements you've chosen to incorporate do make it feel like a more fully fleshed out game. The surrealism of the plot and the artwork gives the game an appropriately dream-like feel, which the ethereal music also has a helping hand in. In short, this is another remarkable achievement.

Any plans to upload the music from the game? There is some wonderful music for each level.


People find this review helpful!

GuardianEeveeXGuardianEeveeX

Rated 4.5 / 5 stars

A game that makes you think deeply...

Though the ending is a mystery, it's something you have to think about. My interpretation is that you are just a robot with Pete's Memory. Though you can't remember what had happened. You follow mama so closely, hoping to find the truth. In the end you enter mama's chamber, that she lives but in a critical state. It's then that she explains everything, the war, and who you use to be. Though she loved you dearly, and your departure was tragic to her. She placed your mind into that of a robot to let you live forever. In the end you'd have to make a choice, kill your only family or let her live and take a chance of finding more of the truth or get killed.
The game itself was pretty good, short and good. The shadowing gave it a nice touch. Music was peaceful, and it wasn't to complicated on controls. Im hoping though that you'd make some endings. I think we'd all like to see what happens in the end. Weither it's sad or happy. Keep up the good work.


People find this review helpful!

shmoooreshmooore

Rated 5 / 5 stars

beautiful... just beautiful

I think he did really good again for a solo game designer.



gamestar210gamestar210

Rated 5 / 5 stars

love it

the game is great and the updates you've made makes it a lot easier. you have a knack for letting the player guess what happens at the end of your games. very nice. hope to see another one soon


People find this review helpful!

7darkriders7darkriders

Rated 5 / 5 stars

:D:D:D

amazing as like coma again i love the twisting story especially the shadow art